Progress update:
I have the basic setup of the game going, A little behind schedule...
Day 3:
- I plan on getting a play controller setup and working.
- Add some default enemies to battle.
- Fix my matrix rotation math so that the objects don't get squwerd when they are rotated.
- Game states( Menu, Idle, Playing Etc )
- Basic AABB collision detection.
I spent about 1 hour debugging why my objects were turning into "knives" aimed at the camera, Turns out that i was uploading garbage to the GPU.
Progress has been slow, And i think i need to step up my game because other people are showing some pretty good results so far.
Art:
I am going to try a pixel art look with 3D objects as you can see from the screen shot(the terrain).
Game:
Right now i am going towards a Mario style game(beat the bad guy's rescue the princess...), But that will probably change as i nail down the goal.
I am working on the player being an "Action" figure with keyframed mesh animations.
Unfortunetly i don't think I am going to get Bullet physics integrated for this( as i did not manage to play around with it last week ), So I'll try to get as much done so that i cant work with Bullet.
Thats all for now.
Here is what i have so far(The tree was just a conveniant model):
Hmm, that pixel art might be hard to get right, but I for one will really be looking forward to this (pixel art with depth!)