Greetings and Salutations.
I can't think of anything that justifies the risk to add at this stage, So end of day seven for me.
Greetings and Salutations.
I can't think of anything that justifies the risk to add at this stage, So end of day seven for me.
7 minutes ago, Scouting Ninja said:One of the games I was looking forward to. Nice smooth game play and the levels where well built.
Thanks!
7 minutes ago, Scouting Ninja said:I did get a problem with the AI causing lag when playing on my laptop. It seams that it could be the cause of all your frame dips. When the AI has moving space there appears to be no problem.
7 minutes ago, Scouting Ninja said:A note on using Unreal: By default unreal doesn't compress it's engine well, however they have been adding some new things for mobile users. These also benefit PC users as a game gets less and less downloads if it's large.
7 minutes ago, Scouting Ninja said:Very well executed for the time frame and I enjoyed following your progress, keep up game development.
Thanks!
Can you link/mention some documentation/top or comment on this, Or a search term ?
I only know about it because we use Unreal at work, our file sizes are now a 1/3 of what it was. Even if I did ask a programmer to explain how it works I couldn't tell you because of our NDA. I can tell you that no other tools is used and that what ever it is, it arrived with unreal 4.15. Sorry I don't know more.
I have only been able to reduce the packaged size by ~13MiB by not including editor content.
I am pretty sure I could reduce the packaged size by ~20% if I were very aggressive with the lightmap resolution, But that would cause the background walls to have ugly black shapes all over.
1 hour ago, Scouting Ninja said:Can you link/mention some documentation/top or comment on this, Or a search term ?
I only know about it because we use Unreal at work, our file sizes are now a 1/3 of what it was. Even if I did ask a programmer to explain how it works I couldn't tell you because of our NDA. I can tell you that no other tools is used and that what ever it is, it arrived with unreal 4.15. Sorry I don't know more.
Final question on the subject, Do you know if it is opt in or if it requires some C++ code to do?
1 hour ago, ryan20fun said:Do you know if it is opt in or if it requires some C++ code to do?
I think it needs C++. I wish I was allowed to explain our workflow. Simply said I create large files and when they leave me they are still large files.
One of the games I was looking forward to. Nice smooth game play and the levels where well built.
I did get a problem with the AI causing lag when playing on my laptop. It seams that it could be the cause of all your frame dips. When the AI has moving space there appears to be no problem.
A note on using Unreal: By default unreal doesn't compress it's engine well, however they have been adding some new things for mobile users. These also benefit PC users as a game gets less and less downloads if it's large. Your game is at that point where people could skip downloading just because of size.
Very well executed for the time frame and I enjoyed following your progress, keep up game development.