Greetings & Salutations.
End of day four for me.
Today has gone really well, I am sure I will hit my deadline.
And I have done quite a bit according to TDL, But then a lot of those where small things like adding sounds and such.
I am planning to be 90% finished by end of tomorrow, That way I can spend Saturday and Sunday adding polish and finishing up the non essential things.
I am not sure if having events take place in a castle and a single (till the end) alien invader will cut it for the themes, So I am going to put some more thought into that.
For anyone who is interested; I Highly recommend ToDoList by Abstract Spoon
Player:
Stop sprinting when the player starts targeting
Play sound when foot reaches ground
Regenerate health
Show death screen UI on death
Savegame
Enemies:
Frogman:
Target player on attack (take damage)
Increase movespeed when using melee
Allow frogmen to fire through each other
Trace through other frogmen
Go over Asher's YT AI tut
Turret:
Klaxon sound when player detected
Create
Add range helper
UI:
Main menu:
Play
Exit
Set engine overal scalability
Make list of FreeSound.org credits
Ingame menu
Resume
Exit
Restart
Death screen
Sounds:
Weapon fire
Turret fire
Frogman fire
Frogman melee
Levels:
Level0_Infiltrate
Add some rocks
Add some bushes
Level1_FindTheDefenseSystem:
Display message when data is gathered
Make sure the enemies with guns actually shoot you
Level2_DisableTheDefenseSystem:
Create draft in Krita
Model after draft
Place enemies
Load next level
Place props
Do defense system disabling
Place some turrets
Day 4 screenshot
Things on tomorrows todo list:
Player:
Add camera blocking volumes to stop camera from going past edges of maps
Build list of uneeded starter content:
Remove Floor_400x400
Remove SM_Chair
Remove SM_Couch
Remove SM_CornerFrame
Remove SM_Lamp_Ceiling
Remove SM_Lamp_Wall
Remove SM_Statue
Enemies:
Frogman:
Fire at player when in range instead of moving closer
Add weapon tracer fire
Turret:
Add tracer fire
Use range helper to detect when player is in range instead of always tracing for the player
UI:
Main menu:
Credits
Tutorial
Set mouse sensitivity
Make list of FreeSound.org credits
Ingame menu:
Options
Do a packing test
Music
Sounds:
Frogman ambient noise
Levels:
Level3_DisposeOfTheLeader
Tutorial
Blueprints:
DefenseSystemPC:
Smoke PS not activating!
Two screenshots:
Thats all for now,
Thanks for reading.
Wow looks stunning!
Keep up the great work