Greetings & Salutations.
End of day three for me.
Today has also been good, But I feel like I am going to fall behind schedule.
I need to improve my level design skill. I seam to start okay, But tend to make the rest bland or "boring".
I am having the player be the invader.
The EAF(Earth attack force) has found one of these elusive UFO's and gotten a flight path to the alien world.
The player has to infiltrate the castle where the alien defence system is run from(movie cliché huh?), And disable it.
Things completed today(From TDL):
UI:
HUD:
Ammo
Health
Main menu:
Newgame
Levels:
Level0_Infiltrate:
Stuff
Load next level at end
Audio
Level1_FindTheDefenseSystem:
Build
Load next map
(Main) menu
Blueprints:
BPFL:
Function to get next level based on current level name
LevelDoor:
Move player from A to B
Activate
Ammo
AutoStairs
Weapons:
BasicWeapon:
Consume ammo
Generate ammo
Don't fire when out of ammo
Things to do tomorrow(From TDL, Again):
Player:
Regenerate health
Show death screen UI on death
Build list of uneeded starter content
Enemies:
Frogman:
Fire at player when in range instead of moving closer
Turret
UI:
Main menu:
Set engine overal scalability
Ingame menu:
Resume
Exit
Restart
Levels
Level0_Infiltrate:
Add some rocks
Add some bushes
Level1_FindTheDefenseSystem:
Display message when data is gathered
Level2_DisableTheDefenseSystem
That is all for now,
Thanks for reading.