ryan20fun's Journal of Rasterisation

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Milkyway Galaxy \ Earth \ Africa \ South Africa \ KZN \ Durban
My Journey in GameDev & Other related Stuff
70 comments
56 entries
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ryan20fun
July 02, 2016
The Generic Title, Sequal to "I don't have a title"

Hello again.

I have gotten the FPS template to a point where there are a few different weapons: Semi automatic gun, Fully auto gun, burst fire gun, Energy gun(semi).
The players can: Run, Walk, Jump, Pickup weapons and energy cells.
I also have a "feature" you can take another players weapon (I have …

2,122 views
ryan20fun
June 24, 2016
I don't have a title

Greetings and salutations :)

It seams i've spent my dev time working with replication in UE4.
It is suprisingly easy so far, You mostly have to set variables and functions to be replicated (and wheather they are to be done reliable and are to run on the server, client, multicast).

I will still think…

2,070 views
ryan20fun
June 18, 2016
Toy on a Mission UE4 Remix - Day 218

Hello again.

Unfortunetly I have not started working on "Toy on a Mission" yet, It seams that messing around with UE4 networking is rather interesting.
I have got the FPS template to have the player replicated (but still have to replicate the weapons pitch) and have got a basis for weapons done.

Rig…

1,916 views
ryan20fun
June 10, 2016
Toy on a Mission UE4 Remix - Day 210

Hello again.

Development has stalled :(

Taking Uncle Eck's Advice: again, I have been lazy.
I have not made time to work on this and I let some multiplayer testing distract me for a few hours (Added MP to the FPS template & ammo counter(mostly)).

My biggest problem is designing levels, I have do…

1,937 views
ryan20fun
June 03, 2016
Toy on a Mission UE4 Remix - Day 203

Hello again :)

Unfortunetly I have not been able to spend as much time as I wanted to working on the game.
And I have been unable to create any moduler puzzle pieces.

Creating puzzles is much harder then I thought <_<
But, I have started looking into maze generation algorithims to help with tha…

1,894 views
ryan20fun
May 28, 2016
Photo Toy on a Mission UE4 Remix - Day 196

Hello again.

So, I am back and ready to resume development :)

So, The plan for this week is:


  • Plan some modular BP puzzle peices
  • Build some of the planned modular BP puzzle peices
  • Misc

    That's all for now, See you again next week.
    Ryan.

1,959 views
ryan20fun
May 13, 2016
Toy on a Mission UE4 Remix - Day 181

Hello again, And welcome to this week's Journal entry.

Things done this week:


  • 65% done on the new level
  • [100%] Workout why the player looks like he is moving though molasses with the reduced Drop impulse, Solution: I used a player start actor to place the actor, Must have been a setting.
  • A few misc tw…
2,139 views
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ryan20fun
May 06, 2016
Toy on a Mission UE4 Remix - Day 174

Hello again, And welcome to this week's Journal entry.

I don't seam to have done much this week, Again <_<

But I have started working on a prototype level(Another one anyway), And yes I am supposed to be cleaning up the existing three levels.
But I am approaching this one differently, I am usi…

2,197 views
ryan20fun
April 30, 2016
Toy on a Mission UE4 Remix - Day 167

Hello again, And welcome to this week's Journal entry.

UE4.11 with Intel Embree does seam to be a lot faster building lightmaps (just like Epic said).
Removing one of the 4GiB RAM sticks seams to have solved the BSoD issue, I should probably do a soak test to make sure.

Stuff done this week:


  • [100%] F…
2,362 views
ryan20fun
April 22, 2016
Toy on a Mission UE4 Remix - Day 160

Hello again, And welcome to this week's Journal entry.

Stuff done this week:


  • [25%] Finish the movement test map (It is to test all the moves that the player can due to make sure that something has not gotten broken)
  • [75%] Finish "Create a C++ (base) class to handle the CubeKey gameplay event handling…
2,086 views
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