Hello again.
I have gotten the FPS template to a point where there are a few different weapons: Semi automatic gun, Fully auto gun, burst fire gun, Energy gun(semi).
The players can: Run, Walk, Jump, Pickup weapons and energy cells.
I also have a "feature" you can take another players weapon (I have …
Greetings and salutations :)
It seams i've spent my dev time working with replication in UE4.
It is suprisingly easy so far, You mostly have to set variables and functions to be replicated (and wheather they are to be done reliable and are to run on the server, client, multicast).
I will still think…
Hello again.
Unfortunetly I have not started working on "Toy on a Mission" yet, It seams that messing around with UE4 networking is rather interesting.
I have got the FPS template to have the player replicated (but still have to replicate the weapons pitch) and have got a basis for weapons done.
Rig…
Hello again.
Development has stalled :(
Taking Uncle Eck's Advice: again, I have been lazy.
I have not made time to work on this and I let some multiplayer testing distract me for a few hours (Added MP to the FPS template & ammo counter(mostly)).
My biggest problem is designing levels, I have do…
Hello again :)
Unfortunetly I have not been able to spend as much time as I wanted to working on the game.
And I have been unable to create any moduler puzzle pieces.
Creating puzzles is much harder then I thought <_<
But, I have started looking into maze generation algorithims to help with tha…
Hello again, And welcome to this week's Journal entry.
Things done this week:
- 65% done on the new level
- [100%] Workout why the player looks like he is moving though molasses with the reduced Drop impulse, Solution: I used a player start actor to place the actor, Must have been a setting.
- A few misc tw…
Hello again, And welcome to this week's Journal entry.
I don't seam to have done much this week, Again <_<
But I have started working on a prototype level(Another one anyway), And yes I am supposed to be cleaning up the existing three levels.
But I am approaching this one differently, I am usi…
Hello again, And welcome to this week's Journal entry.
UE4.11 with Intel Embree does seam to be a lot faster building lightmaps (just like Epic said).
Removing one of the 4GiB RAM sticks seams to have solved the BSoD issue, I should probably do a soak test to make sure.
Stuff done this week:
- [100%] F…
Hello again, And welcome to this week's Journal entry.
Stuff done this week:
- [25%] Finish the movement test map (It is to test all the moves that the player can due to make sure that something has not gotten broken)
- [75%] Finish "Create a C++ (base) class to handle the CubeKey gameplay event handling…