Hello everyone.
First journal entry about the UE4 Remix of "Toy on a Mission" from the "Weak Of Awesome II"
85 days after project start.
It is very similar to the original, There have been some improvements.
Taking Uncle Eck's Advice: I have been kinda lazy, I have missed two deadlines( features imp…
Hello fellow game developers.
Not the end of the day for me, But I don't know if there is anything else I need to change or do.
Today went smoothly, There was not much to do tho.
I mostly applied a little polish to the game.
I prebuilt all the graphics command buffers for the entities, So that improved…
Not the end of the day for me, But I don't know if there is anything else I need to change or do.
Today went smoothly, There was not much to do tho.
I mostly applied a little polish to the game.
I prebuilt all the graphics command buffers for the entities, So that improved…
Hello again
Today was a great day.
I've added some powerups to the game: Immunity, Extra sub players, Energy
I've added a second splash screen after the compititions one that just says my name and extra API's/libaries used.
The game now spawns a new wave of enemies when there are no more left, The amo…
Today was a great day.
I've added some powerups to the game: Immunity, Extra sub players, Energy
I've added a second splash screen after the compititions one that just says my name and extra API's/libaries used.
The game now spawns a new wave of enemies when there are no more left, The amo…
Greetings and salutations.
Today as been a good day.
So I managed to get most of the textures done, Just one or two more to do.
Replaced a lot of the __debugbreak calls with some error logging
Various internal changes to make it easier to change something if needed.
Todays accomplishments:
Today as been a good day.
So I managed to get most of the textures done, Just one or two more to do.
Replaced a lot of the __debugbreak calls with some error logging
Various internal changes to make it easier to change something if needed.
Todays accomplishments:
- I have level l…
Hello one and all :)
I've now got the Mine enemy type working, He will roll towards you when you get within range and affects you.
I want to make the mine do some kind of explosion by scaling it up for a quarter second or something.
Oh, And you can destroy the mine by shooting it.
If time permits or I …
I've now got the Mine enemy type working, He will roll towards you when you get within range and affects you.
I want to make the mine do some kind of explosion by scaling it up for a quarter second or something.
Oh, And you can destroy the mine by shooting it.
If time permits or I …
Attempted to sort out my sloppy GPU resource handling by releasing
them on exit by properly using my material helper structure.
Then everything went black and I found out that I was not binding any samplers or textures to the pipeline.
So 5 minutes later I discover that I accidentally assigned the pix…
them on exit by properly using my material helper structure.
Then everything went black and I found out that I was not binding any samplers or textures to the pipeline.
So 5 minutes later I discover that I accidentally assigned the pix…
Hello again.
Today I managed to get get the basics of the theme in, By "dying" you gain a helper (you can get up to 4 currently) which you use to defeat the opponets.
You can rejoin back to one if you have enough energy, Still need to work on that mechanic.
You and each helper you have can fire off a …
Today I managed to get get the basics of the theme in, By "dying" you gain a helper (you can get up to 4 currently) which you use to defeat the opponets.
You can rejoin back to one if you have enough energy, Still need to work on that mechanic.
You and each helper you have can fire off a …
I've got a plan together so I think I can get something done that is theme related.
I have got a dummy terrain and sphere for player rolling about with a camera that follows you.
Completed:
I have got a dummy terrain and sphere for player rolling about with a camera that follows you.
Completed:
- Terrain.
- Player sphere.
- Physics integration.
Issues encounted:- I spent ~2 Hrs trying to work out why Bullet physics …
Hello everyone
My postmorten.
What went (mostly) right:
My postmorten.
What went (mostly) right:
- Art style
- Level layout
- Level loading system
- Bullet physics integration
- Brief planning
- Improvisation on the spot
- Getting something on the screen early
- Useful configuration format that was used to create the levels
What went (mostly) left:- Time management …
Hello again
I have been quite productive today, Wierd.
So I have got two levels into the game with a menu/getting acquainted one as well.
I will make a set of (more) psychedelic textures tomorrow and upload them, May be able to get a texture swap-out implemented at the same time.
There are instructions…
I have been quite productive today, Wierd.
So I have got two levels into the game with a menu/getting acquainted one as well.
I will make a set of (more) psychedelic textures tomorrow and upload them, May be able to get a texture swap-out implemented at the same time.
There are instructions…
Advertisement
Popular Blogs
Advertisement