Today as been a good day.
So I managed to get most of the textures done, Just one or two more to do.
Replaced a lot of the __debugbreak calls with some error logging
Various internal changes to make it easier to change something if needed.
Todays accomplishments:
- I have level loading completed, So you can move to a new level.
- Made the player weapon work as semi auto or like a slow assault rifle.
- Added field to the level that can cause some enemies to spawn around the map.
- Added some sounds, A couple left to do.
- Got AntTweakBar working, Yay!
- Beta 1, Woo-hoo!
Tomorrows plan:- Finish implementing the gameplay mechanics.
- Add some bounding planes to stop the objects from leaving the level.
- Finish the textures.
- Add some more level setups.
- Finish doing the sounds.
- There was something else, But I can't think of it right now.
Here is the beta 1 build, No player death mechanics implemented yet.
Instructions:
WASD moves you around.
Left mouse button fires bullets, Hold for a stream.
Press the "U" key to load the testing map.
The red sphere that moves around with the mouse is the targetting sphere, IE: All your shots head there :)
If the game does not appear to start or crashes, Please look for errors in the files with the ".tLog" extensions.
The game exe is in the bin folder, If you don't know which one to run: Use the one in the x86 folder.
And here is a screenshot of the game, A little chaotic tho ;)
Ryan.
- Finish implementing the gameplay mechanics.
-Enemys look very similar to bullets, so it's hard to tell who's an actual enemy.
-pressing U a second time causes the game to crash.
-the buttons in the bottom right ui don't seem to do much.