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[Monday] I have tried compiling UE4 from GitHub, But I am getting (semi) random ICE errors.
Right now, When I see an ICE; I go Argggg
This is really frustrating!
I have also run into more then 6 BSOD's (PFN_LIST_CORRUPT, MEMORY_MANAGEMENT x2, NTFS_FILE_SYSTEM, CRITICAL_S…
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Stuff done this week:
- [100%] Build a random pickup spawner(Energy, Energy regen rate, Energy regen cap increase) - I had a spawn volume that can do this already
- [100%] Create a C++ (base) class to handle the CubeKey gameplay event handling
- [~12%] …
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I have not made much time for development, So I have not done much <_<
But I have done the (simple) task of changing the players jump height and exposed a option to set the height.
I just need to see if there is a C++ method/function to ge…
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I kinda forgot about doing one last Thursday <_<
So, Onto what I have done since the last update.
I did manage to block out a level using Tiled, But it turns out I did not pay proper attention to the tile size and the players jump height.…
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I have created a new cube (100x100x10 cm) with the pivot in the centre to make using the
"Lerp Platform"(linearly interpolates between two transforms) easier.
The reason that it is easier is that the mesh it was using had its pivot on the corner …
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I have been looking into the Substance and Quixel software suits, And I have downloaded the trial of Substance and plan on trying it out this weekend.
This weeks UE4 issue (of note):
[indent=1]Skeletal meshes authored Blender and non-uniformly s…
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Some more UI work has been done:
The options menu can now be dismissed with the Escape key.
Now Have a Widget that can display text over an Actor with a offset.
I have added a objective list and a pop-up message list.
So now the…
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Editor Crash & Burn:
Last Saturday(13) I got the editor to Crash & Burn, It happened after I made most of the
variables of my C++ player pawn exposed to BluePrints for reading/writing and adding functionality to have
the player…
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I haven't spent as much time as I would like on ToyMission.
I have been working on the main menu since the last Journal entry.
I spent a lot of time trying different ways of laying out the graphics options menu.
Vertical boxes, Multi tab groups.
I ended up using Horizontal boxes in Vertic…