ryan20fun's Journal of Rasterisation

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Milkyway Galaxy \ Earth \ Africa \ South Africa \ KZN \ Durban
My Journey in GameDev & Other related Stuff
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56 entries
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ryan20fun
April 18, 2016
My woes while trying to build UE4 from source

Welcome to this special entry,

[Monday] I have tried compiling UE4 from GitHub, But I am getting (semi) random ICE errors.
Right now, When I see an ICE; I go Argggg
This is really frustrating!
I have also run into more then 6 BSOD's (PFN_LIST_CORRUPT, MEMORY_MANAGEMENT x2, NTFS_FILE_SYSTEM, CRITICAL_S…

1,895 views
ryan20fun
April 14, 2016
Toy on a Mission UE4 Remix - Day 153

Hello again, And welcome to this week's Journal entry.

Stuff done this week:


  • [100%] Build a random pickup spawner(Energy, Energy regen rate, Energy regen cap increase) - I had a spawn volume that can do this already
  • [100%] Create a C++ (base) class to handle the CubeKey gameplay event handling
  • [~12%] …
1,166 views
ryan20fun
April 08, 2016
Toy on a Mission UE4 Remix - Day 146

Hello again, And welcome to this week's Journal entry.

I have not made much time for development, So I have not done much <_<

But I have done the (simple) task of changing the players jump height and exposed a option to set the height.
I just need to see if there is a C++ method/function to ge…

1,519 views
ryan20fun
April 01, 2016
Toy on a Mission UE4 Remix - Day 139

Hello again, And welcome to this week's Journal entry.

I kinda forgot about doing one last Thursday <_<

So, Onto what I have done since the last update.

I did manage to block out a level using Tiled, But it turns out I did not pay proper attention to the tile size and the players jump height.…

1,392 views
ryan20fun
March 18, 2016
Toy on a Mission UE4 Remix - Day 125

Hello again, And welcome to this week's Journal entry.

I have added a CubeKey type to open door(s) like in "Commander Keen"

So what you do is collect them and the door will open once all ID's for the event have had there criteria don…

1,443 views
ryan20fun
March 11, 2016
Toy on a Mission UE4 Remix - Day 118

Hello again, And welcome to this week's Journal entry.

I have created a new cube (100x100x10 cm) with the pivot in the centre to make using the
"Lerp Platform"(linearly interpolates between two transforms) easier.
The reason that it is easier is that the mesh it was using had its pivot on the corner …

1,309 views
ryan20fun
March 04, 2016
Toy on a Mission UE4 Remix - Day 111

Hello again, And welcome to this week's Journal entry.

I have been looking into the Substance and Quixel software suits, And I have downloaded the trial of Substance and plan on trying it out this weekend.

This weeks UE4 issue (of note):
[indent=1]Skeletal meshes authored Blender and non-uniformly s…

1,585 views
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ryan20fun
February 26, 2016
Toy on a Mission UE4 Remix - Day 104

Hello again, And welcome to this week's Journal entry.

Some more UI work has been done:
The options menu can now be dismissed with the Escape key.
Now Have a Widget that can display text over an Actor with a offset.

I have added a objective list and a pop-up message list.
So now the…

1,427 views
ryan20fun
February 19, 2016
Toy on a Mission UE4 Remix - Day 97

Hello again, And welcome to this week's Journal entry.

Editor Crash & Burn:
Last Saturday(13) I got the editor to Crash & Burn, It happened after I made most of the
variables of my C++ player pawn exposed to BluePrints for reading/writing and adding functionality to have
the player…

1,569 views
ryan20fun
February 12, 2016
Toy on a Mission UE4 Remix - Day 92

Hello again.

I haven't spent as much time as I would like on ToyMission.
I have been working on the main menu since the last Journal entry.

I spent a lot of time trying different ways of laying out the graphics options menu.
Vertical boxes, Multi tab groups.
I ended up using Horizontal boxes in Vertic…

1,608 views
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