Welcome to this special entry,
[Monday] I have tried compiling UE4 from GitHub, But I am getting (semi) random ICE errors.
Right now, When I see an ICE; I go Argggg
This is really frustrating!
I have also run into more then 6 BSOD's (PFN_LIST_CORRUPT, MEMORY_MANAGEMENT x2, NTFS_FILE_SYSTEM, CRITICAL_STRUCTURE_CORRUPTION (This happend after turning off the page file) )
I am updating the VC++ compiler to see if that helps.
Maybe I really do have some kinda hardware/software mismatch problem or fault somewhere <_<
The VC++ compiler update used ~35MiB.
Aaaand, Bam ICE error.
I am just about to give up on building from source,
[Today] I get ICE errors with a new Win8 VM with VS2015.
I have tried different combos of Unity compilation(I believe it combines different source files together for compilation), PCH's to no avail.
Unless anybody has suggestions, I am going to use the Launcher build from Epic when hotfix two is released.
/Rant
Have a good day :)
Try a stable source release rather than HEAD first, also make sure you have any prerequisites installed.
All of those errors sounds like your drive file system however PFN_LIST_CORRUPT reminds me of a Windows 10 upgrade problem - usually a bad driver that hasn't had an update https://msdn.microsoft.com/en-gb/library/windows/hardware/ff559014(v=vs.85).aspx
You're correct about the Unity builds, they lump source files into a bunch of bigger clumps for optimal build times.