Hello again, And welcome to this week's Journal entry.
Stuff done this week:
- [25%] Finish the movement test map (It is to test all the moves that the player can due to make sure that something has not gotten broken)
- [75%] Finish "Create a C++ (base) class to handle the CubeKey gameplay event handling"
- [25%] Sit down and finalise: Jump distances, Overall (story) goal
- [100%] [SpawnVolume] Move the legacy parts into there own catagory, And make the percent spawned chance work in the [0,1] interval instead of [0,100], And added a auto spawn chance (options) when none is provided.
- [100%] [UI] Show a list of playable levels for the player to select from.
- [15%] Experiment with a "full 3D" Cube centred level with TPS contols
UE4 stuff:
The 4.11 branch compiles fine for the first ~450 steps before a couple C1001's happen, I need to see how I can investigate this.
Upgrading from 4.10.2 to 4.11.2 causes all Actors in a level to generate a warning about externally referenced asset(s).
The solution was to delete the "saved" folder before the upgrade like was done on older versions.
Next weeks plan:
- Finish everything from last week except the roving drainer ball (I need to look at some AI tutorial's first)
- Tweak the physics of the player (angular damping, max angular velocity, terminal velocity)
- Finish the custom image filtering tool.
That's all for now, Thanks for reading.
Ryan.