Hello again.
I have gotten the FPS template to a point where there are a few different weapons: Semi automatic gun, Fully auto gun, burst fire gun, Energy gun(semi).
The players can: Run, Walk, Jump, Pickup weapons and energy cells.
I also have a "feature" you can take another players weapon (I have since then added a option to disable that), So you can run upto another player and take his weapon and shoot him with it :)
So, It has gotten to the point where I have to decide what to do with it.
Keep improving it, Or putting it aside (for now).
Keep improving it:
- Don't use RPC's for automatic weapons, Instead have the clients simulate the shooting and leave the host authoritive.
- Adding AI that does more then: Find closest player ->Run to that spot->Wait->Repeat.
- Add a inventory.
- New weapons: Shotgun, Beam weapons
Putting aside for now:- Getting back to work on ToyMission.
- Just (randomly) throwing stuff together for player testing.
Decisions, decisions.
- Getting back to work on ToyMission.
Thats all for now.
Till next time,
Ryan.