Hello again, And welcome to this week's Journal entry.
I don't seam to have done much this week, Again <_<
But I have started working on a prototype level(Another one anyway), And yes I am supposed to be cleaning up the existing three levels.
But I am approaching this one differently, I am using doors to create blocks giving the player a reason to go to different directions in search of the keys and other stuff along the way.
I want to create different arrow decals to point the player to certain types of objects: CubeKeys, Points, Powerups, Whatever.
Next week's plan:
- Finish the (new) prototype level.
- Add sound effects to the powerups.
- Create textures/materials for the powerups.
- Workout why the player looks like he is moving though molasses with the reduced Drop impulse.
And here is a picture of the prototype level:
As you can see: I have created a new texture that I am using for some of the meshes.