So today I have managed to integrate Bullet physics into the game( and my code base ).
So I have the player as a ball that roll's around on the heightmap.
Tomorrows plan:
- Add some collision planes on the z axis to stop you from going off course (too much).
- Add some obsticals: Squares, Balls, Wall.
- Get jumping back in( You can practically fly around the map ).
- Add some more variance to the textures.
Some other stuff todo:- Get level loading reintegrated.
- GUI.
- Audio.
- Tutorial popups.
I plan on the player having a battery that powers the ball, And all actions( jumping, rolling ) require some amount of power.
The only way to regain power is to wait for the power level to recharge or to go past a recharge station.
So here is what the game currently looks like:
That's all for now
- Get level loading reintegrated.
That's a lot of colors. I'm getting a bit dizzy!
Love how the trees erect from the ground, looks odd and cool.