Today has been quite good for me.
I have fully integrated Bullet physics
I've got half a level completed so far, And toned down the psychedelic colours a bit
Any feedback on the colour scheme?
Maybe I should create a seperete set of psychedelic textures that can be used.
So as it stands right now:
- You play a beach ball( Courtesy of Stormynature for the idea, Thanks! )
- You navigate the obstical course and collect some small cubes for some reason
- There are cubes of varius weights randomly spawned in the level
Tomorrows plan:- Finish the level
- Add collectable cubes
- Add some new levels
- Add a GUI
- remove all the __debugbreak (So I was lazy ) calls and add in the missing error handling code in there place
- Navigate the slightly insane sections of code( Like the level loading functions... )
- Use FMod for audio
- Add SFX via FMod
- Apply Maximum Polish[sup]TM[/sup]
Nice additions:
- Finish the level
it is colorfull that is for sure! :P