"The Week of Awesome II" Day 6

Published September 27, 2014
Advertisement
Greetings and salutations smile.png

Today has been quite good for me.
I have fully integrated Bullet physics cool.png

I've got half a level completed so far, And toned down the psychedelic colours a bit smile.png
Any feedback on the colour scheme?
Maybe I should create a seperete set of psychedelic textures that can be used.

So as it stands right now:

  • You play a beach ball( Courtesy of Stormynature for the idea, Thanks! )
  • You navigate the obstical course and collect some small cubes for some reason
  • There are cubes of varius weights randomly spawned in the level


    Tomorrows plan:

    • Finish the level
    • Add collectable cubes
    • Add some new levels
    • Add a GUI
    • remove all the __debugbreak (So I was lazy unsure.png ) calls and add in the missing error handling code in there place
    • Navigate the slightly insane sections of code( Like the level loading functions...unsure.png )
    • Use FMod for audio
    • Add SFX via FMod
    • Apply Maximum Polish[sup]TM[/sup]

      Nice additions:

      • Motion blue(doubtful)
      • Outline shader(Maybe)
      • Have the camera sit on a firm spring(doubtful)



        So this is what the game looks like.
        C-Day6.jpg

        I am definetly looking forward to the resulting games from this jam, Good luck!
        That's all for now.
5 likes 5 comments

Comments

riuthamus

it is colorfull that is for sure! :P

September 27, 2014 09:24 PM
GambitSunob

Wow yeah, that looks trippy, and that's toned down?

September 27, 2014 09:55 PM
Mussi

Now I'm interested in your second set of psychedelic textures.

September 27, 2014 10:15 PM
Orymus3

Looks muuuuch cleaner. Awesome work!

Can't wait to try!

September 28, 2014 02:23 AM
Stormynature

Possibly turn the cubes into psychedelic 6-sided dice that when rolled over add the top number (random 1-6) and add the score as a second form of scoring. Not suggesting it for this game version but a possible iteration of it down the road - you might even add in the multi-sided die like the Dungeons and dragons die i.e. 20-sided, 4-sided etc as a way of mixing it up and multiple possible paths. I could see this leading to a fun mobile game.

September 28, 2014 03:05 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement