I have not been able to get much done today( Thanks to my custom "broken" mesh compiler , It will only work for simple shapes or one object, Strange... ).
But I have managed to get started on the integration of the Bullet physics library as i decided I will need to use it in order to get some real progress( I was going to integrate it at some time, But now is as good as any ).
So i have a proof of concept ball moving with bullet physics.
Tomorrow's plan:
- Get the Bullet heightmap collision shape working with my terrain chunks( that have overlaps ).
- Add some obsticals to bounce/roll off.
I will probably have to change my intended story-gameplay thingy.
I have been thinking of having some form of "Toy-drops" like the marines from Warhammer 40K and then those toy's get up and start attacking you...
Or they could just be zombies.
Or why not have a mish-mash of every thing
So progress has been slow today, But I am confident that it will get better, hopefully...
I am quite happy with what I have done over the last ~1 Hr: The initial integration of the Bullet physics engine woot woot
That's all for now.
---Edit---
Here is the mesh I was going to use for the player:
So, what do you guys think of it ?
If I can get my mesh compiler working for it I will definetly use it.