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Graphics and GPU Programming Tutorials
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High Dynamic Range Environment Mapping On Mainstream Graphics Hardware
By
Myopic Rhino
, published March 21, 2008
Graphics and GPU Programming
0
0
11,602
Welzl
By
Myopic Rhino
, published March 19, 2008
Graphics and GPU Programming
0
0
25,667
Cubic Shadow Mapping in Direct3D
By
Myopic Rhino
, published February 05, 2008
Graphics and GPU Programming
0
0
25,986
White Paper: Procedural Terrain Generation With Fractional Brownian Motion
By
Myopic Rhino
, published January 21, 2008
Graphics and GPU Programming
0
0
12,280
Common Misconceptions of Intel
By
Myopic Rhino
, published December 17, 2007
Graphics and GPU Programming
0
0
1,977
Rendering efficient 2D sprites in OpenGL using Texture Rectangles
By
Myopic Rhino
, published November 02, 2007
Graphics and GPU Programming
0
0
105,373
Creating a GLSL Library
By
Myopic Rhino
, published October 29, 2007
Graphics and GPU Programming
0
0
27,933
Nature in computer graphics
By
Myopic Rhino
, published September 07, 2007
Graphics and GPU Programming
0
0
17,378
Shadow Map Aliasing
By
Myopic Rhino
, published July 12, 2007
Graphics and GPU Programming
0
0
17,213
Shaders and Metaprogramming
By
Promit
, published July 03, 2007
Graphics and GPU Programming
0
0
10,076
OpenGL Frame Buffer Object 201
By
Myopic Rhino
, published December 14, 2006
Graphics and GPU Programming
0
0
49,468
OpenGL Frame Buffer Object 101
By
Myopic Rhino
, published November 22, 2006
Graphics and GPU Programming
0
0
80,126
A Closer Look At Parallax Occlusion Mapping
By
Myopic Rhino
, published June 28, 2006
Graphics and GPU Programming
0
0
28,378
The Future of PC Gaming
By
Myopic Rhino
, published April 28, 2006
Graphics and GPU Programming
0
0
5,463
Dual Paraboloid Mapping in the Vertex Shader
By
Myopic Rhino
, published April 17, 2006
Graphics and GPU Programming
0
0
12,994
Vertex Buffer in Direct3D 10
By
GameDev.net
, published December 18, 2005
3D
directx
Graphics and GPU Programming
0
0
4,380
An Overview of Microsoft
By
Myopic Rhino
, published December 15, 2005
Graphics and GPU Programming
0
0
11,426
Khronos Kolumn #01
By
Myopic Rhino
, published October 03, 2005
Graphics and GPU Programming
0
0
6,032
Normal Computations for Heightfield Lighting
By
JWalsh
, published August 04, 2005
Graphics and GPU Programming
0
0
16,727
Texturing Heightmaps
By
Myopic Rhino
, published May 12, 2005
Graphics and GPU Programming
1
0
12,382
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