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Graphics and GPU Programming Tutorials
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An Overview of Direct3D
By
Myopic Rhino
, published November 22, 2002
Graphics and GPU Programming
0
0
12,608
Advanced Shader Programming: Diffuse & Specular Lighting with Pixel Shaders
By
Myopic Rhino
, published October 04, 2002
Graphics and GPU Programming
0
0
13,350
Generating a Screenshot in DirectX 8.1
By
Myopic Rhino
, published July 02, 2002
Graphics and GPU Programming
0
0
7,065
The Second Life of Brute Force Terrain Mapping
By
Myopic Rhino
, published June 20, 2002
Graphics and GPU Programming
0
0
7,809
Introduction to Shader Programming Part IV: Programming Pixel Shaders
By
Myopic Rhino
, published June 11, 2002
Graphics and GPU Programming
0
0
14,613
Implementing Skin Meshes with DirectX 8
By
Myopic Rhino
, published June 07, 2002
Graphics and GPU Programming
0
0
10,318
Introduction to Shader Programming Part III Fundamentals of Pixel Shaders
By
Myopic Rhino
, published May 15, 2002
Graphics and GPU Programming
0
0
13,673
Fast Computation of Terrain Shadow Maps
By
nervus
, published May 07, 2002
terrain
shadows
shadowmap
Graphics and GPU Programming
0
1
34,733
Bezier Curves and Surfaces
By
Myopic Rhino
, published April 27, 2002
Graphics and GPU Programming
0
0
36,968
Introduction to Shader Programming Part II: Programming Vertex Shaders
By
Myopic Rhino
, published April 24, 2002
Graphics and GPU Programming
0
0
15,064
Compiling OpenGL Code with MFC
By
Myopic Rhino
, published April 16, 2002
Graphics and GPU Programming
0
0
12,503
Shader Programming Part I: Fundamentals of Vertex Shaders
By
Myopic Rhino
, published April 09, 2002
Graphics and GPU Programming
0
155
61,158
Integrating Direct3D 8.1 With MFC Using Visual Studio 6.0
By
Myopic Rhino
, published March 02, 2002
Graphics and GPU Programming
0
0
15,901
Direct3D vs. OpenGL: Which API to Use When, Where, and Why
By
Promit
, published February 24, 2002
Graphics and GPU Programming
0
1
34,639
Smooth Normal Generation with Preservation of Edges
By
Myopic Rhino
, published February 17, 2002
Graphics and GPU Programming
0
-1
16,334
Graphics Programming Black Book
By
Myopic Rhino
, published February 17, 2002
Graphics and GPU Programming
3
5
271,414
Using DirectX Audio 8
By
Myopic Rhino
, published February 06, 2002
Graphics and GPU Programming
0
68
14,671
Lighting and Normals
By
Myopic Rhino
, published January 29, 2002
Graphics and GPU Programming
0
2
26,380
Spinning Cube
By
Myopic Rhino
, published January 29, 2002
Graphics and GPU Programming
0
1
26,756
Basics of GLUT
By
Myopic Rhino
, published January 29, 2002
Graphics and GPU Programming
0
4
47,377
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