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Graphics and GPU Programming Tutorials
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Deferred Rendering Demystified
By
Myopic Rhino
, published March 01, 2010
DeferredRendering
Ogre
rendering
Graphics and GPU Programming
0
0
53,368
Cube Map Rendering Techniques for Direct3D10
By
Myopic Rhino
, published February 01, 2010
Graphics and GPU Programming
0
0
21,456
Walls and Shadows in 2D
By
Myopic Rhino
, published November 10, 2009
Graphics and GPU Programming
0
0
39,603
Cellular Textures, the light speed approach
By
kastor
, published August 10, 2009
Graphics and GPU Programming
0
0
20,513
Image Space Lighting
By
Myopic Rhino
, published June 11, 2009
Graphics and GPU Programming
0
0
16,875
Rendering Water as a Post-process Effect
By
Myopic Rhino
, published June 04, 2009
Graphics and GPU Programming
0
0
84,505
Moving Noise
By
Myopic Rhino
, published May 27, 2009
Graphics and GPU Programming
0
0
8,421
Dynamic 3D Scene Graphs
By
Myopic Rhino
, published December 10, 2008
Graphics and GPU Programming
0
0
15,838
Designing a Flexible Vertex Element System for XNA Using Attributes
By
Myopic Rhino
, published December 02, 2008
Graphics and GPU Programming
0
-1
16,521
Resolution Independence in 2D Direct3D Games
By
Myopic Rhino
, published November 20, 2008
Graphics and GPU Programming
0
0
8,390
Computation of Bounding Primitives on the GPU
By
Myopic Rhino
, published November 12, 2008
Graphics and GPU Programming
0
0
14,267
OpenGL Type Traits
By
Myopic Rhino
, published September 30, 2008
C++
OpenGL
Graphics
Graphics and GPU Programming
0
0
15,367
Exploring Metaballs and Isosurfaces in 2D
By
Myopic Rhino
, published September 03, 2008
Graphics and GPU Programming
1
-1
83,864
Rendering Worlds with Two Triangles with Raytracing on the GPU in 4096 Bytes
By
GameDev.net
, published August 22, 2008
OpenGL
OpenGLES
Optimization
Graphics and GPU Programming
0
0
4,224
Integrating Your XNA Engine With XSI ModTool
By
Myopic Rhino
, published August 11, 2008
Graphics and GPU Programming
0
0
12,487
A Simple and Inexpensive Ray-casting Effect
By
GameDev.net
, published June 19, 2008
Raytracing
GPU
Graphics and GPU Programming
0
0
6,736
Hosting a C++ D3D engine in C# Winforms
By
Myopic Rhino
, published June 17, 2008
Graphics and GPU Programming
0
1
31,436
Excerpt from OpenGL® SuperBible: Comprehensive Tutorial and Reference, 4th Edition
By
Myopic Rhino
, published April 28, 2008
Graphics and GPU Programming
0
0
15,158
Excerpt from OpenGL® Programming Guide 6th Ed.
By
Myopic Rhino
, published April 04, 2008
Graphics and GPU Programming
0
0
12,455
High Dynamic Range Environment Mapping On Mainstream Graphics Hardware
By
Myopic Rhino
, published March 21, 2008
Graphics and GPU Programming
0
0
11,280
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