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Latest OpenGLES Activity

It would be useful to see a picture of UI you have. A few large simple UI elements generally don't have as noticeable scaling issues as highly detailed text-heavy interfaces.

In my experience complex UIs show up the worse of scaling with blurry icons, text etc. even if aspect ratio issues are ignore…

5,813 views
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Render passes, a crucial API abstraction that gives application more control over how rendering commands map to tiled-deferred rendering architectures on mobile platforms, is now a core feature of Diligent Engine API! Check out a new tutorial that demonstrates how to implement a simple deferred ren…

5,034 views
khawk
June 17, 2020 06:10 PM
PowerVR SDK and Tools 2020 Release 1 now available

The first release of the PowerVR SDK and Tools for 2020 is now available for download here.

New in this release:

PVRCarbon

The API tracing and debugging tool for OpenGL ES and Vulkan with deep insight into how an application interacts with the graphics API.

Static Application Analysis

PVRCarbon now p…

7,259 views

How actually obsolete is OpenGL ES on iOS? Demotion from suggested project type to generic libraries in Xcode seems a pretty soft form of deprecation: what matters is whether the games you develop now are going to work flawlessly enough in a few years on updated iOS versions and on new Apple device…

4,364 views
Android AR with Diligent Engine

Check out new Hello AR that shows how to use Diligent Engine in a basic Android AR application.

https://github.com/DiligentGraphics/DiligentEngine

4,545 views
Diligent Engine v2.4.e is out: Vulkan on Android, C API and more

@a light breeze Yes, zip archives are not very useful when there are submodules. The releases serve more like stable version tags.

6,548 views
lawnjelly
January 03, 2018 05:51 PM
Android Build and Performance

In the last few weeks I've been focusing on getting the Android build of my jungle game working and tested. Last time I did this I was working from Windows, but now I've totally migrated to Linux I wasn't sure how easily everything would go. In the end, it turns out that support for Linux is…

4,266 views
lawnjelly
November 10, 2017 12:39 PM
Native Variation and Conversations

Just a little progress video. As well as getting the scripting working a bit more, I've been placing villages and naming map areas. The area names are generated by putting together random chosen syllables.

Morphing

For variation with the natives they now use realtime bones li…

3,327 views
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