Latest OpenGLES Activity
It would be useful to see a picture of UI you have. A few large simple UI elements generally don't have as noticeable scaling issues as highly detailed text-heavy interfaces.
In my experience complex UIs show up the worse of scaling with blurry icons, text etc. even if aspect ratio issues are ignore…
Render passes, a crucial API abstraction that gives application more control over how rendering commands map to tiled-deferred rendering architectures on mobile platforms, is now a core feature of Diligent Engine API! Check out a new tutorial that demonstrates how to implement a simple deferred ren…
The first release of the PowerVR SDK and Tools for 2020 is now available for download here.
New in this release:
PVRCarbonThe API tracing and debugging tool for OpenGL ES and Vulkan with deep insight into how an application interacts with the graphics API.
Static Application AnalysisPVRCarbon now p…
How actually obsolete is OpenGL ES on iOS? Demotion from suggested project type to generic libraries in Xcode seems a pretty soft form of deprecation: what matters is whether the games you develop now are going to work flawlessly enough in a few years on updated iOS versions and on new Apple device…
Check out new Hello AR that shows how to use Diligent Engine in a basic Android AR application.
@a light breeze Yes, zip archives are not very useful when there are submodules. The releases serve more like stable version tags.
In the last few weeks I've been focusing on getting the Android build of my jungle game working and tested. Last time I did this I was working from Windows, but now I've totally migrated to Linux I wasn't sure how easily everything would go. In the end, it turns out that support for Linux is…
Just a little progress video. As well as getting the scripting working a bit more, I've been placing villages and naming map areas. The area names are generated by putting together random chosen syllables.
MorphingFor variation with the natives they now use realtime bones li…