Thank you very much for taking your time in this ancient topic :). Strange that even though many driving sims have come out but it's really hard to find any "programmer friendly" paper on modelling and implementations.
1 hour ago, Edy said:In my specific model the locking torque is a torque amount that is transferred from a wheel to another (same value, as it's taken from a wheel to be applied to the other wheel) and tries to keep both wheels rotating at the same rate.
So I'm guessing this is sort of similar to input torque bias of Torsen diffs? Where input torque from the engine is biased with a ratio calculated from the locking torque, before reaching the wheels? Sort of: ratio = wheelSpeed/speedDifference? Not just spliting 50-50 like an open diff and then apply locking torque to each wheel, wheelDriveTorque = torqueEngine * 0.5f - locking?
1 hour ago, Edy said:When the clutch pack provides torque enough for keeping both wheels rotating at the same rate then the LSD differential is completely locked
So I'm imagining this is similar to the clutch at the engine somehow. The lockingTorque going to each wheel would be min(maxClutchTorque, lockingTorque). The lockingTorque used to keep both wheels rotating at the same rate is less than or equal what the maximum the diff can provide. If this lockingTorque is exceeded then no more locking, also means that the wheel torque from both sides overcome the lockingTorque to spin at their own rate.