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Latest Vehicles Activity

Since brake torque should always be something like -k_brake*angularVelocity * brakeInput, with k_brake a constant > 0, 0< brakeInput < 1, brake torque will always be the opposite sign ov angular velocity, you don’t need those abs() and sign(), getting rid of them will make your code easier…

1,673 views
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adityarajani
August 18, 2019 03:25 AM
How to Create a Realistic Formula 1 car in 3D

In this article, 3D Environment Artist Aditya Rajani goes in-depth in how he created a Ferrari Formula 1 car in 3D using Maya and Quixel. He shared insights on how to avoid some common mistakes while modeling and texturing and achieve realistic results.

Background

Aditya Rajani is a widel…

23,007 views
On 8/12/2019 at 12:55 PM, bmarci said:

t_locking0 = (t_preload + abs(bias_ratio - curr_ratio) * (t0 - t1)) * 0.5

So it will behave like a spring until feedback torque from both side equal each other?

torqueOut = torqueEngine +- t_locking0?

What is the starting po…

13,300 views
10 hours ago, miqvp22 said:

How do you know each particle orientation? How it should be the integration step to do so?

I did this like with usual rigid bodies, so each body stores orientation together with position. Angular velocity (or angular verlet displacement) needs…

5,557 views
On 6/29/2019 at 4:43 AM, Acosix said:

So basically you're making a track racing championship car game with tuning(Like Automotodróm Slovakia Ring in FIA GT championship)?

Thanks for joining the discussion.

I'm making a track and off-road driving game with tuning, not…

14,630 views
ShujoSLX
April 02, 2019 04:15 AM
Second post - Lots of content already made

The idea is that this "bochos" (more car pardoys in the future) come and hit you, you can loose passengers so you earn less money. From time to time, the bus arrives to the bus stop to refill with passengers. Basically thats it.

I think it looks cute on that screenshot.

 

The gam…

2,239 views
ZzGERTzZ
August 19, 2018 11:33 PM
Character Interaction 3 (Cars, Zombies, New Weapons, AI, Close combat..)


A global update for the "Character Interaction" package has been released.
For more information click here. https://www.unrealengine.com/marketplace/character-interaction

7,539 views
khawk
June 29, 2018 06:13 PM
Unreal Engine 4: Realistic, high-quality windows

This whitepaper was originally posted on the Unreal Engine Blog bySebastien Miglio at https://unrealengine.com/en-US/blog/create-photoreal-car-windows-in-unreal-engine. The original whitepaper by Min Jie Wu and edited by Robb Surridge is available for download at here. Republished with permission…

30,821 views
Demon Games
December 21, 2017 06:28 AM
Dead Run, Release on Google Store!
Dead Run : Road of Zombie

Destroy endless poured zombies and survive!
Road kill Action game that kills zombies in your favorite car.

'Dead Run : Road of Zombie'

 

 

 

2,904 views
Trym Studios
December 15, 2017 08:20 PM
The Whaler - Dev Update #10

 

Hey Captain`s

 

Time for another update, we have been a bit busy in all ends this few weeks, with planning of how the character customization will work and look, as well as blocking out and starting to shape out Nantucket Island.

 

Progress has also been very good regar…

3,754 views
Olivier Girardot
November 19, 2017 03:57 PM
Wreckfest ! Help me get my track into this game !
Wreckfest is looking to integrate some new tracks in their next release and one of my tracks made it to the final round. I need your votes to make it go all the way ! Please vote for my track right here : https://wreckfest.audiodraft.com/entries/entry/175#.WhARwxeghsA.facebook
2,880 views
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