Developer Blogs

Advertisement
klg71
October 13, 2024
Reworked Water Stream and Urikas

Animation Rework: Urikas and Water Stream

That concludes the animation rework. All weapons are now reworked. I plan to release a new version next weekend.

WaterStream got new animations and a chain primary attack.

I updated particles and character animations. I scrapped the Summon Water Totem spell.…

1,555 views
mudgate
October 13, 2024
Two Years of Steadfast Commitment to My Game: MudGate

I have been developing my multiplayer game since 2019 and started working on the visual aspect in 2021. The first screenshot represents the initial version that was playable. From there, it has evolved into the kind of game I envisioned. Guess which is from 2021 and 2024 🙂

1,750 views
kushagra.kala
October 13, 2024
Post#6_A1_Set Dressing changes

Hello everyone !!

After getting the feedback on our first assignment, I could finally make the updates; like scaling down the treasure chest, I added a new asset also from the same pack, Ancient City, which I uploaded from the Megascan marketplace. I also corrected the trees that were floating . Two…

1,580 views
cpfr
October 12, 2024
A Story Intro

Hello,

this is another short update: I made a short story intro for the game. This intro replaces the menu entry "Story" (which was just a text box) in the main menu and it is played when the game is started.

In the first iteration, I had some problems with jiggly movement while the images were zoomi…

1,817 views
gamedevdigest
October 11, 2024
Game Dev Digest Issue #253 - The Need For Speed

This article was originally published on GameDevDigest.com

I've got a need, a need for speed. This issue has lots on performance, but also a lot more. Enjoy!

Determinism In League Of Legends: Implementation - Taking the League of Legends game server from a nondeterministic process to its current stat…

1,522 views
Calin
October 10, 2024
Building a better RTS AI. Making AI player tanks chose and deploy on high ground

Making AI player tanks chose high ground when defending base.

Find a path with the start point the enemy base and the end your base. This will be the attack path of the enemy. For every node in the attack path of the enemy run the pathfinding algorithm to nearby tiles. Lets call the resulting paths …

1,973 views
NubDevice
October 07, 2024
My First Neuron

Ever wonder how this machine learning thing works?
I've always stuck with Finate State Machines or Behavior Trees because they were concepts that could be understood.
Neural Nets have been some magic black box that didn't make a whole lot of sense.
When you're in the “From Scratch” crowd, there is alw…

2,001 views
Advertisement
kushagra.kala
October 07, 2024
Post#2- Blueprint Scripting

Hey everyone!!

Last week in class, we learned a few basic nodes for our upcoming assignment. Over the weekend, along with foundational knowledge about the UE5 interface and blueprint, I also went through those nodes again as practice.

1,674 views
kushagra.kala
October 07, 2024
Post #1-Intro

Hey everyone !!

Kushagra Kala here. I am new to the Unreal Engine and game development journey. I am looking forward to learning new things every day and journaling about them through new posts every day. 

Over the weekend, I went through the Unreal engine online guide. I went over the basics of…

1,267 views
quizimojo
October 06, 2024
Quiz Quest Discord server launch

The official Quiz Quest Discord server is now live! Join our community to access chats, weekly competitions and exclusive Alpha playtesting! LINK: Quiz Quest Discord

Quiz Quest is a co-operative quiz party game with a choose-your-own-adventure story played through a desktop screen and smartphones. (…

1,208 views
Advertisement
Advertisement