Hello,
this is another short update: I made a short story intro for the game. This intro replaces the menu entry "Story" (which was just a text box) in the main menu and it is played when the game is started.
In the first iteration, I had some problems with jiggly movement while the images were zoomi…
Hi,
the release of the new version is very close and today I want to share some of the funny bugs and glitches I encountered on my journey to v1.2.0.
This short YouTube-Video shows some graphic glitches and strange behavior.
The last thing that needs to be added for the release is a story intro. The …
My first attempt for switching the game's locale was to ask the player to restart the game after the locale change. In some applications this is common, since the effort to update every visible bit that might already have been loaded in a different locale, is relatively high - is it?
Ambitions Caus…It has been a long time since the last update.
Somehow it was predictable. In the last post (almost 4 years ago!) I wrote about some fixes and new features I wanted to implement for version 1.0.2 of the game. I wrote about the fisheye rendering correction, which was already implemented by then, and …
Hello everybody,
today I’m going to give you a short development update. After the release and the first patch in April 2020, I got some valuable player feedback.
To Fish or not to FishSome players reported headache or a claustrophobic feeling. The problem was that the renderer had a fisheye effect.…
I am very excited to announce the release of version 1.0.0.
Although there was not that much time since the last update, there are many new features and improvements for the final release. Short time before the release, the focus was *polishing*. This is why the new features don't have a deep impac…
Hi everyone,
it's been a while since the last update. Last time I talked about integrating new features that were suggested by the beta testers. There were only few open points left:
- a music track for the end-boss fight
- a tutorial / giving the player hints
- improving visual feedback…
Hi everybody. Again, it's been a long time, but now the summer is finally over and I can show you some updates to the game.
After completing the collision-handling code overhaul and while filling the lower dungeon section with life, I literally wondered wh…
While filling the new lower dungeon section with (undead) life, I thought that playing the game would take about twice the time, compared to the original version. I was glad that I finally got the opportunity to integrate the lantern that I had to cut from the gamedev challenge submission.
D…