If you like building/designing character unit behaviors, the initial setup of chess is a neat task.
Confining drag/drop to valid moves per the unique piece types in an interesting way was quite satisfying.
Blocking on a friendly and take on an opponent handled and identified.
All on grid. Doesn'…
Ever wonder how this machine learning thing works?
I've always stuck with Finate State Machines or Behavior Trees because they were concepts that could be understood.
Neural Nets have been some magic black box that didn't make a whole lot of sense.
When you're in the “From Scratch” crowd, there is alw…
Advertisement
Popular Blogs
Advertisement