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Latest Sprites Activity

Hello, im searching for collaboration with an Graphical Artist for make a Graphic Adventure …. i need good Backgrounds and Sprites with some animation for example for put the characters walking or moving around the scenario…..

I want make minimal DEMO of it with view pointed to try get someclass of …

2,860 views
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frob
December 22, 2021 08:30 PM

Moving to For Beginners.

If you want to attempt a project like that, then do it. Don't expect any commercial success from it. If you try to implement it, I'm sure you'll learn a lot along the way.

There are very few games that attempt to do things the way you describe, but as a learning experience it…

8,228 views
Looking for sprite feedback

Much better! I'm not one of those thinking that the glove needed that much attention. It seems stranger to mee now how his hand would grab up there while having a long, fat palm in the glove.

But it's definitely much better now! Dither next? :P

8,696 views

I translated my example above to Python and C++:

11,041 views

Das crazy. Thank you very much guys! Granted, excellent answers. You guys have been lots of help. 

7,312 views
Oops... Are Your Unity Sprites Too Tight?

[Read the original blog post at Unity Sprites: tight-fit or full-rect?]

Should you choose tight-fit or full-rect for your sprites in Unity?

You know, these graphical elements you use in ALL your games...

After all, you most likely use sprite renderers. Or at least, UI Images.

In this post, you will lea…

10,797 views
Whistling Alpaca Studios
October 03, 2019 12:27 PM
Top-Down Tilemap Character infront and behind objects

This is a very straight forward method to achieve this effect. The area behind the rock is walk-able and will hide the player in the render order and the front will show the player on-top.

I've been very happy with the way the tilemaps are working in unity, once you get used to it th…

9,752 views
Unity UI: The Guru's UI Development Diagram

[This article was originally posted at The Gamedev Guru's Blog]

I normally do not share my past struggles, but this topic deserves it. What to do when you lose hope with Unity UI?

I still remember that weekend, about five years ago...

I spen…

15,839 views
Whistling Alpaca Studios
August 30, 2019 08:54 PM
Progress: First month of development
Unnamed Item Shop first month

In this devlog we'll be discussing the various aspects of what we did in our first month of development. We'll cover important things like what we accomplished and how we set our expectations and processes to get the most out of the time we had. One of the …

3,535 views
ERASERHEAD STUDIO
October 09, 2018 06:05 PM
13 RONIN - DevLog #6 - Time for graphics

In my last blog post I showcased some of the audio I’ve been working with for my upcoming game 13 RONIN, now it’s time for graphics. But first a celebration. The 4th of October is a day dedicated to the cinnamon roll here in Sweden (yes, it’s true), which we, of course, celebrate by baking, …

4,070 views
gdarchive
September 10, 2018 01:36 AM
Color Palettes
Intro

Due to my belief in learning through self-discovery and my ongoing creative evolution, I've long put off doing any tutorials. However, after making pixel art for over 3 years I've established many solid techniques worth laying out in a concrete fashion. While I'm excited by the prospect…

37,489 views
sneaky_squirrel
July 09, 2018 06:17 AM
Researching my Animation Pipeline

This is my first blog post.

I am making a videogame as a learning exercise, using SDL 2.0 as my framework (I can't call it an engine, but I'm using it as my game engine).

I opted to attempt a 2D Turn Based game.

 

Animation

I have followed SDL tutorials and am now familiar wi…

4,221 views
YotesMark
April 16, 2018 07:35 AM
BGP DevLog #162 (Getting It Together)
       Finally coming to grips with the new tools and having something to show for it! There's been a real headache and a half over this, but hopefully it pays off with a bunch of dropped jaws and people saying "Oh, that's cool." when they first open the game..

     I need to sett…

2,656 views
khawk
June 21, 2017 01:23 PM
Spine 3.6 Sprite Animation Editor Released

Esoteric Software has made Spine 3.6 available. Spine is an animation tool for 2D animation in games. In the 3.6 release, the team focused on bug fixes and improving existing features, but they did manage to add a few major features, including:

Preview Clipping

Tin…
7,280 views
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