BGP DevLog #162 (Getting It Together)

Published April 16, 2018
Advertisement
TitleLandscape_Alpha.gif
 
     Finally coming to grips with the new tools and having something to show for it! There's been a real headache and a half over this, but hopefully it pays off with a bunch of dropped jaws and people saying "Oh, that's cool." when they first open the game..

     I need to settle into a groove! Time to crank out some content! (Check the link for the full, HUGE blog post)

0 likes 4 comments

Comments

jbadams

Looks interesting, do you have a license for My Little Pony?

April 16, 2018 11:31 AM
YotesMark

This game won't be using any of the My Little Pony characters. That's just the art style I'm emulating. I think of it like the way Super Sonic the Hedgehog is like a Super Saiyan from Dragon Ball. The inspiration is obvious, but it is it's own thing.

Even went through a design overhaul in 2017 to make sure no sprites looked confusingly similar to MLP characters.

April 16, 2018 03:49 PM
jbadams

Ah cool, just thought that selection screen might be a little close to Princess Celestia, but good to hear you're intentionally working to avoid problems - it would be a shame to run into troubles! :)

April 17, 2018 12:33 PM
YotesMark

It's all good! And that Alicorn is a placeholder until I finish animating the real legendary pony sprites. I'm going to have it change with day and night based on your device's clock. But since the game isn't even in alpha yet, that's a detail I'm putting off until later.

April 18, 2018 08:17 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement
Advertisement