Release feels so close. It's like the pieces are all in my lap and I just have to follow the instructions to put them together. The final version of Battle Gem Ponies is so clear in my head now that I'm fanboying over it sometimes.
In the last 7 days I charted out exactly how all 360 battle moves will look, I recreated every menu, rebalanced the battle system, came up with catchier names for things, sorted out details for a DLC & multiplatform launch plan, and closely studied just about everything that makes the games that inspired this one so great.
To keep track of things I made a week-by-week breakdown of the rest of BGP's development. Counting down what's left to do to get the game to a launchable state. If you wanna find out what the Yotes Games Wednesday Milestones are, look at the list on this week's new devblog!
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Next Entry
BGP DevLog #162 (Getting It Together)
Advertisement
Latest Entries
The First-Ever BGP Podcast Interview!
6457 views
Battle Gem Ponies 1 Year Later...
8276 views
The BGP Ultra Demo is HERE!!
4133 views
We Reached 500 Subs on YouTube!
8020 views
The Pinto Overworld Demo is Here!
5169 views
BGP Devlog #4 (Hotfix TARTARUS!)
5571 views
Advertisement