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I've seen them done well on several projects, and I've come to believe there is no "right". As I mentioned above, the first relationship of People over Processes means that if the people are happy with what is going on, that's good.
For the common practices, the biggest difference I've seen…
Instead of one big ugly image, this time I'll give you lots of smaller ugly ones.
I added a new main branch to the old Mind Map, this one describes how the actual servers will be configured. This is a general overview of course, I'm building for a single (Physical/Virtual) server insta…
As you can see on the image below I’ve planned the whole development process. Sure, everything won’t go as planned but at least I know where I’m heading to. This helps me stay motivated and be more specific while working on the game itself.
Right now I’m at the very first stage - design stag…
After 2 and a half years learning, practicing and making small games, as a team we decided to make the
next step and make a commercial game.
We know that we have a lot to learn yet, so for this game we're going to focus on the abilities we already have. This way the development will be fast…
On 3/15/2018 at 6:57 PM, WolfWin said:Also Looking for good app beyond GitHub for project coordination.
You asked this in the wrong forum - take a look in the Production/Management forum, there are several topics about project management/coordination software there.
Tom thank you for the link. Sorry I didnt use search before I posted. I scanned the first couple of pages for active threads. My bad. Just want to post this as a follow-up for anyone hitting this thread, HacknPlan appears to be a very viable platform. I havent used it or heard of it prior but se…
The Toronto Game Jam is opening for registration later this year. I'm hoping to participate again since it's been a great experience every time. As of last year myself and a friend have participated in the Toronto Game Jam three times. The event, also known as TOJam, has developers come together…
We want, Designers, Software Developers, Artists, Narrators etc... For a video game project. Contact and go to see what we can do. Thanks
As mentioned, a few hundred people for several years.
Or in other words, a general range from 500-1500+ work years for many games.
Also note that highly popular small games have grown into AAA games. As Minecraft is often mentioned, while it started as a one person project 8 years ago, th…