quote: Original post by Hase
...a wider and more diversified audience will... call for... the lead characters... to become more generic... to allow everyone to identify himself with him/her.
...every strong example of one ethnicity will invariably cause someone to feel excluded.
Bollocks! (That was fun to say! )
You refer to film, so I refer back to film as well. The overwhelming majority of action films star "heterosexual caucasian males," and yet very diverse audiences comprehend and appreciate the story, emotional situations and challenges. Do you think black kids were in the theatre during Mission:Impossible II saying "But you know a brother wouldn''t ''ve put it down like dat!"?
quote: This does not just go as far as color, but also culture.
...you have to make EVERY character understandable, even to a person of a vastly different cultural background.
How many times has culture ever been an issue in a video game? Hell, in how many films has culture been an issue? Dramas only; since there are, as yet, no video game dramas, this argument can not be supported. And, as with dramas, people watching them know that they are displaced and either research the customs of the period independently (think of all those Merchant Ivory films...) or make assumptions.
quote: ...if you use anything else than that "default", you automatically make the characters ethnicity part of the story. Not because you intend to, but because people will assume that it is significant, because it is a break from the norm.
Do you really think so? I don''t. In the games where there have been characters of color or alternate gender (female leads didn''t have action titles before Lara, except for Jane of the Jungle... ) the public has briefly commented on it and then swallowed it whole-heartedly.
quote: (cont''d.)If [my commercial game] is seen as [a political statement], it invariably means that someone will be pissed off. Either some minority, for being misrepresented, or the larger audience, for having to put up with stereotypes, or even worse, for having bought a black/green/whatever-rights activists game.
Hmm. The larger audience has never been offended by stereotypes of the minorities; if anything they have taken umbrage at faithful representation. The first image that comes to the average (<--I said AVERAGE!) suburban white person''s mind when you speak of black folk is gangbangin'' and ghettos; say latino and it''s illegal immigration, though that is gradually changing.
Actually, that last statement illustrates my point precisely. The movie Spy Kids was a latino movie - down to the children''s names (recall the scene where the daughter''s full name is the "passcode" to the secret hideout) - and yet no such statement was made in the media. Why? Because over time the public has come to accept that as the norm. A female action lead was enough of a rarity for it to be noticeable when Gina Whats-her-name starred in The Long Kiss Goodnight ; Tomb Raider: Lara Croft comes out to no such fanfare, due to the fact that its predecessors (and the game) had made it commonplace.
If we say we wish to advance the craft of game design, then we must be willing to break with norms and rigid definitions, and try out new recipes. If it bombs, move on. That''s life.
(obviously trying to bring things back on- topic).