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What level are you?

Started by July 19, 2001 05:27 PM
73 comments, last by Sickilla 23 years, 6 months ago
quote:
Original post by Minion
i guess i''m a level sqrt(1) (That''s .33 1/3).

The square root of 1 is 1, not 1/3

What the hey ....

I''ll say 2. My first game isn''t quite done, but I spend lots of time reading articles on advanced 3D and BSP trees and cel-sahding and matrix math as well ... So I''m both 1 and 3.

Chris Barry

Jesus saves ... the rest of you take 2d4 fire damage.

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Im about a 2.5

Working on a side-scroller right now, but feel like ditching that for a 3-d racer ala spy-hunter. Couple of finished games, but nothing fancy. I have been programming for a few years and will be working in a programming house starting Monday. I''d say I''m a hobbiest, but I''m too lazy.
level 4ish...

- first started aged 10
- Amiga demo scene coder before professional (first 3d work)
- coding as full time job for ~6-7 years, some freelance before
- now 27

Some products worked on:
- Pac-Man: Adventures in Time (Hasbro) - 3D and Engine Lead.
- Rally Championship (Actualize/EA) - Additional programming.
- Rough Terrain (Europress - product got canned) - Programmer.
- Lego Technic Cybermaster (Lego) - Joint Lead Programmer.
- Lego Mindstorms (Lego) - Additional programming.

Other stuff (some embarrasing):
- Vector OEM Games Compendium CD - Menu/Launcher
- Get Ready For School (Europress)
- Starting To Read (Europress)
- Demos for nVidia GeForce 256 and GF 2 Ultra press launches.

Current role includes:
- Senior/Lead Engine & systems programmer @ Creative Asylum
- R&D, Deciding company direction/policy on 3d graphics etc
- Ongoing development of our in house engine (Paradox)
- Work on some secret game stuff
- etc

--
Simon O''''Connor
Creative Asylum Ltd
www.creative-asylum.com

Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site

float level = M_PI / M_PI + (M_PI / M_PI / M_PI * (M_PI + M_PI / M_PI / M_PI));

Really.
Level 1 are beginners, but they have one game under their belt? Hmmm... also, what if they jsut started learning 3D programming 2-5 months ago (level 3) AND they are beginners (level 1)? Does that make them level 2? But that couldn''t be, because they may not be able to make complex 2d sidescrollers.

I''m confused. Anyway... I just started this whole 3d thing about 5 months ago whenever I have time... but I''m not level 3 by any means. I have no games written, so I don''t qualify for level one.
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I''m a little bit confused abuot your level-arrangement. Especially about level 4. Why should be this the highest level?? I think there must be a level 5 or maybe a level 6, too. Guys who can develop a good 3-D Shooter are not the cream of the crop(John Carmack might be an exception, the most developers are just using OpenGL or one of the existing API''s). This is in my opinion not the Toplevel because a 3-D Shooter is compared to some other Gametypes, a very simple Game. The only thing on what you need is a good fast graphic. The logic is not very complex. So i think Developers who write games with a complex logic and some artifical intelligence are at a higher level than guys who write a 3-D Shooter. For example you write a complex RealTime-Strategy Game you need more than just a good fast graphic. There are much more challenged things like AI, Gamestructure and Gamelogic.

Peter Gmeiner
Peter Gmeiner
"The only thing on what you need is a good fast graphic"

PGmeiner, you make that sound so easy...
there, i edited it to keep everyone happy. there is no level0 because you can''t call yourself a game programmer if you havn''t programmed any games.

X4J
X4J
My skills are limitless, my projects are, well not. I would say I was level 4, but in practice I''m level one. The most complex "finished" game I''ve done is a text strategy game. But I''ve written extremely limited versions of a top down 2D game, a side-scroller and an FPS, a long with a lot of pretty cool graphical effects (3D, 2D and a raytracer.) So I''m level 4 and 1 at the same time I started when I was 9 (doing basic text adventures, none finished, but they worked) learned C when I was 11, started doing graphics and OpenGL when I was about 14 or 15 and now I''m 18.

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