level 4ish...
- first started aged 10
- Amiga demo scene coder before professional (first 3d work)
- coding as full time job for ~6-7 years, some freelance before
- now 27
Some products worked on:
- Pac-Man: Adventures in Time (Hasbro) - 3D and Engine Lead.
- Rally Championship (Actualize/EA) - Additional programming.
- Rough Terrain (Europress - product got canned) - Programmer.
- Lego Technic Cybermaster (Lego) - Joint Lead Programmer.
- Lego Mindstorms (Lego) - Additional programming.
Other stuff (some embarrasing):
- Vector OEM Games Compendium CD - Menu/Launcher
- Get Ready For School (Europress)
- Starting To Read (Europress)
- Demos for nVidia GeForce 256 and GF 2 Ultra press launches.
Current role includes:
- Senior/Lead Engine & systems programmer @ Creative Asylum
- R&D, Deciding company direction/policy on 3d graphics etc
- Ongoing development of our in house engine (Paradox)
- Work on some secret game stuff
- etc
--
Simon O''''Connor
Creative Asylum Ltd
www.creative-asylum.com