What level are you?
As per the COTC definition, I see myself as a Stage 4. As per the definition brought by Sickilla, Level 4, or about 3.9. I''d rather go with the COTC definition since it''s better suited to the "real" programming world.
By the way, we have all of the COTC articles mirrored here on GameDev.net. Chris was kind enough to allow us to put them on here should loonygames.com ever go down. They''re in the Articles & Resources section, and I think under Game Programming, but I''m not positive.
Kevin
p.s. COTC = Code on the Cob - a series of articles that goes through the design and implementation of a game and its subsystems.
By the way, we have all of the COTC articles mirrored here on GameDev.net. Chris was kind enough to allow us to put them on here should loonygames.com ever go down. They''re in the Articles & Resources section, and I think under Game Programming, but I''m not positive.
Kevin
p.s. COTC = Code on the Cob - a series of articles that goes through the design and implementation of a game and its subsystems.
Admin for GameDev.net.
Level 1. I''ve gotten through a few C++ books and made DOS programs with it and all, and now I''m just getting started with 2D programming. Hopefully I''ll get to Level 2 by next summer.
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I have been programming prof for 6 years now, but as a hobbyist like 12 years.
I would be COTC stage 4.5
and Level 3 i guess.
-Vissing-
I would be COTC stage 4.5
and Level 3 i guess.
-Vissing-
-Vissing-
I''ve been programming for about 4 years. I would consider myself a 3.5 because I''m past the first 3d stage, but definately not a pro yet.
HHSDrum@yahoo.com
Polarisoft Home Page
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HHSDrum@yahoo.com
Polarisoft Home Page
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
I''d have to consider myself a 3.5. I''ve been programming in 3D for about 2 years now, and am on my 5th 3D engine. I have a little of my history on my page, if anyone cares to read it.
Miracle Man Studios
Right now, I''m sure that my current engine can display fantastic scenes as long as the artist can do a good job. Its not done though, but it should be atleast 90% by November.
Miracle Man Studios
Right now, I''m sure that my current engine can display fantastic scenes as long as the artist can do a good job. Its not done though, but it should be atleast 90% by November.
Domini Miracle Man Studios
I think i''m level 0. I''m learning c++ right now and never programmed a game. I only played with dark basic but never made a game with it.
July 20, 2001 01:12 PM
í think i´m level -5. :-( I only know how to make a window. I´m looking for good tutorials about how to learn, but i´m spanish and i don´t understand them.
July 20, 2001 01:12 PM
í think i´m level -5. :-( I only know how to make a window. I´m looking for good tutorials about how to learn, but i´m spanish and i don´t understand them.
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there are the Level 1 programmers who are beginners and have probably just 1 game under their belt.
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I have only one game under my belt, an educational FPS-type game contracted by the USMC, so I guess that makes me Level 1..
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then there is Level 2 who are better than level 1 who can make complex 2d games like rpgs and side scrollers.
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I used to make scrolling games until about 5-6 years ago when I started getting into 3d, so I could possibly be Level 2..
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there is also Level 3 who are 3D programmers who probably just started 3d programming maybe 2-5 months ago.
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Gosh, I''ve been doing 3d since Quake1 came out, I''m not sure I could be considered Level 3..
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finally there is level 4, these are the cream of the crop, the commercial quality programmers who can make a good 3d shooter using advanced features like pixel-shading and vertex whatever.
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I write production-quality code, and was lead programmer on the USMC contract, so I know how to make a ''good 3d shooter'', BUT I didn''t rely on any advanced features, so I guess I''m not ready to call myself Level 4..
btw that "just one game" under my belt was ALOT of work..
"Like all good things, it starts with a monkey.."
there are the Level 1 programmers who are beginners and have probably just 1 game under their belt.
////////////////////
I have only one game under my belt, an educational FPS-type game contracted by the USMC, so I guess that makes me Level 1..
//////////////////////////
then there is Level 2 who are better than level 1 who can make complex 2d games like rpgs and side scrollers.
//////////////////////////
I used to make scrolling games until about 5-6 years ago when I started getting into 3d, so I could possibly be Level 2..
/////////////////////
there is also Level 3 who are 3D programmers who probably just started 3d programming maybe 2-5 months ago.
////////////////////
Gosh, I''ve been doing 3d since Quake1 came out, I''m not sure I could be considered Level 3..
////////////////////////
finally there is level 4, these are the cream of the crop, the commercial quality programmers who can make a good 3d shooter using advanced features like pixel-shading and vertex whatever.
///////////////////////
I write production-quality code, and was lead programmer on the USMC contract, so I know how to make a ''good 3d shooter'', BUT I didn''t rely on any advanced features, so I guess I''m not ready to call myself Level 4..
btw that "just one game" under my belt was ALOT of work..
"Like all good things, it starts with a monkey.."
"Like all good things, it starts with a monkey.."
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