Quote: Original post by 833
I should start off by saying good luck. It's a wise move to put your design doc up for review or whatever. No one is going to steal your idea and with any luck you can get feedback that will create something better.
I had to reply to this one seperately. You want to make a bet on that "nobody is going to steal it" comment? That is exactly what has happened every single time, without fail, that I have shown a "work example" to a computer game company. Every single time.
Wanna bet on that one?
3-4 years from now most MMO games will be using Pirate Dawn's underlying structure. The RPG waiting to be made from it is quite obvious. These people can't resist my work, I give them "Gold Fever".
I already know the reaction this post will get, but everything I have said here is 100% true. Just wait 3 or 4 years and then compare the MMO games to Pirate Dawn:-)
You guys really do need to read it. I'm not an idiot. I wouldn't be saying these things if they weren't all right there in black and white waiting to be read. For a few examples of the "revolutionary" stuff carefully read the sections on "Corporations and Cartels (Player Controlled Organizations)" (I5.0). Then try "Ship Design" (L0.0), "Ships" (M0.0), and "Foreign Technology" (R5.0). You might also try to carefully read and fully contemplate all of the implications of "Terrain" (H5.0) and "Communications" (L2.5), and their interations with each other as well and the implcations of that. Just for starters, there is really more too it that that making it "the first true MMO game".
They can't not imitate Pirate Dawn, it's too valuable too them not too. The only question is... is there a single person in the entire industry with the integrity to just hire me and make the original.
I doubt it. But I intend to find out on my way to retirement.
-- Marc Michalik (A.K.A. Pirate_Lord)
Lost Art Studios -- www.piratedawn.com