Quote: Original post by Pirate_Lord
I have been designing games and simulations since before the computer game industry even existed. I would like to invite everyone to my “retirement web site”. You see, in over 20 years of trying I’ve only ever received a single response to my resume from the computer game industry.
You've been designing games since 1960? (That's about the time the industry began to form...)
So if you were 20 at the time, that would make you almost 70 now? Sounds about time to retire...
Quote: Original post by Pirate_Lord
It is so revolutionary, in fact, that I actually refer to all previous “MMO” games as MSO, or “Massively Single Player” games. Pirate Dawn creates a whole new structure for MMO games. It has been designed from the ground up, on a foundation of many entirely new and original game mechanics specifically tailored to the MMO environment, to be an actual MMO game rather than merely a single player game that a lot of other people happen to be playing at the same time like all those MSO games that the industry been forced to make so far.
How many "MSO"/MMO's have you played recently? I'm only about 9% of the way through your design, but I haven't seen any mechanics here that I haven't already seen in an existing MMO...
Seriously, go out any play some MMO's (and not just the popular ones) before claiming that you invented things!
For example:
Quote: "Corporations and Cartels" - In previous online games such groups are not actually a part of the game and have no power, influence, or real reputation within the game.
This has been done previously; FoM is based around organisations and politics with powerful groups of players controlling everything from the cost of manufacturing to the players who will be unfairly searched by police to the territories where war will take place (but new Corporations can't be created by users, only the internal hierarchies can be changed)... Trading/expansion games like Earth or TeQ see large amounts of power obtained by user-created organisations, they even manage to manipulate the game's markets in favour of certain industries and maintain strong reputations over several game resets...
Quote: Original post by Pirate_Lord
5. Pirate Dawn is not "vague designs", it is a actually a playable game as it stands right now. There are existing board game rules that could be used to handle the actual moving and shooting, and you could actually play it right now as a board game (in playtest form). I am an experienced board game designer, and Pirate Dawn is actually a playable game as it stands. Maybe you should actually read it.
If it's playable as a board game (what, max 20 people can play a board game?) then it isn't really "specifically tailored to the MMO environment", is it? Either that or it's gonna be a crappy board game... I guess that's why it's a playtest?
[Edited by - Hodgman on December 6, 2007 10:45:12 PM]