Quote: Original post by Moe
Alrighty, I guess it's my turn:
Consider it a bit of a teaser at this point.
Are you using XNA. If so, how did you get the FPS above 60?
Quote: Original post by Moe
Alrighty, I guess it's my turn:
Consider it a bit of a teaser at this point.
Quote: Original post by awestySynchronizeWithVerticalRetrace
Are you using XNA. If so, how did you get the FPS above 60?
Quote: Original post by ViLiOQuote: Original post by awestySynchronizeWithVerticalRetrace
Are you using XNA. If so, how did you get the FPS above 60?
Regards,
ViLiO
Quote: Original post by MoeQuote: Original post by ViLiOQuote: Original post by awestySynchronizeWithVerticalRetrace
Are you using XNA. If so, how did you get the FPS above 60?
Regards,
ViLiO
Not only that, but there is one other thing you have to do in your Game class constructor:
IsFixedTimeStep = false; //see link
Quote: Original post by Programmer101
The rendering engine is shaping up. Just put in animated meshes! Very happy to have that out of the way.