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Let's make a DISGUSTINGLY violent game

Started by March 08, 2001 02:38 AM
67 comments, last by Wavinator 22 years, 2 months ago
quote: Original post by Paul Cunningham
*Drool, wipes mouth...* Actually its better to aim for the body first then head becuase a body shot will stun then you just clean them up with a head shot. Guaranteed frag.

Mmmmmh :/ I''ll take that as a joke...

quote:
But personally i don''t think games are violent enough, there''s definity not enough gore in games. This being the main reason why i was so shocked to hear people whinging about the violence in games.

Well, I dont know for you, but when my little sister (5) ask me if she can sit on my lap to watch me play, and then I hear her get as excited as me as we play, a part of me is really happy because she *enjoys* the game though she isnt playing it, but another part of me is wondering what is she *really* enjoying ... so, I explain her that all this is a game and that you dont go around buildings, with guns, shooting everything that moves.
I think she got the idea, but in general, if you dont watch over your own kids, you are really the one to blame IMHO.

quote:
Games cost a lot of money so how are these kids getting them? If their parents aren''t buying the games for them then they are pirated so either way we can''t be blamed. End of story.

Please, Paul, that''s a lameass lazy designer excuse, and you certainly have never sounded like such a type of designer. Now get your creative juices flowing !

youpla :-P


Sancte Isidore ora pro nobis !
-----------------------------Sancte Isidore ora pro nobis !
Well I, for one, am going to do exactly what I did the last time something extreme in the news occurred: absolutely nothing. I find it kind of offensive that people in the game development community would design a game that plays up to the crap the media has been spewing about violent games. ("Violence begets violence.") Some state that game development is a sort of art. How is designing something radical, extreme, or offensive *on purpose* artistic? It''s rebellious, certainly. But as far as I''m concerned, art is supposed to be thought provoking.

So next time some highschool dumbass comes into a classroom or playground with guns a-blazing, maybe they should blame the attitude that people will create violence in retaliation to other violence. In the long run, nothing will change.

And if they DO pass a law, move to Canada.

(Stupid politics... you go squish now)

MatrixCubed
http://MatrixCubed.org
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Sam: Dude they banned Half Life 3! What will we do now?
Jarrod: I spent my time down loading how to build a bomb?
Sam: Hey check out this porn i found! That reminds me I stole some of my dads pot want go smoke it?
Jarrod: Ok, but down at the freeway so we don''t get caught. We can throw rocks at the cars.
Sam: Cool.



Violence and Gore can be art. Warhole, many others,
It can be funny. Have you seen an episode of ''Bottom''?
It can teach about horrors of real life. Saving Ryans Privates
It can be used like any other element (including sex)it enhance and develop story and play. But should never be abused. The only bad violence (in games) is that done for it''s own sake or with the intent of corrupting and negatively affecting the user.

As Mr Cup always says,
''''I pretend to work. They pretend to pay me.''''
As Mr Cup always says,''I pretend to work. They pretend to pay me.''
quote: Original post by ahw
I think she got the idea, but in general, if you dont watch over your own kids, you are really the one to blame IMHO.



ahw, I agree with you 1000 percent! Unfortunately the right wing (here in America) agenda is to remove the parent’s right to choose. Video games are just a stepping-stone to this end. It’s sad really. See they tried doing using music and movies but that didn’t work; so now, they have something that is NEW and they are seizing the opportunity of a political lifetime. I wonder what decent Democrats (J.F.K. and Truman are the only ones I can think of) think of this issue? I wonder what they would think about the liberal agenda to strip rights away from citizens?

Further out on the limb is the issue of banning guns. Will games be the TOOL that liberal''s (Leiberman) use to this end? It''s a sad day to be game developer, a conservative, or an American

Dak.
Dave Dak Lozar Loeser
"Software Engineering is a race between the programmers, trying to make bigger and better fool-proof software, and the universe trying to make bigger fools. So far the Universe in winning."--anonymous
Violence isn''t gore so how did we come to the conclusion that is was violence that''s the problem. Besides it all comes down to context anyhow this is why i think its stupid putting parental locks on games that due to their context are ment to display large amounts of gore. If i play a game where the screenshots on the back of the box depict an man running down a corridor with a chainsaw hacking up demons, will putting a parental lock make any difference? Give me a break.

A designer doesnt need to know everything about code, they just have to have an appreciation for its limitations and how those limitations affect features they may wish to include in their design. - Drew
The problem I see with this idea is that to really shock politicians, the game will have to become popular. Therefore, you''re going to have to create something that''s both horribly sickening and also marketable. See the conflict of interest there? Also, there''s simply a limit to how much you can shock people anymore. What can you do that hasn''t already been done in a first person shooter? The only way that you can really shock people would be to change the targets in the game (ie, you run around eating children or something equally grotesque). But that directly conflicts with your goal of making anybody want to download it.

Of course, I could be wrong here. Goatse.cx, for example, is popular *because* it sickens everyone. Perhaps if you can make it shocking enough people will look at it just to see what the fuss is about. I think that''s what you have to aim for: novelty value.

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Well, I think you would have to create a GOOD game, a game that is fun, well designed, original etc.; because when it''s just another FPS with extramuch gore, noone will take it serious. The game would have to spread like a plague; the violence should not be too obvious, too disgusting; it needs to be subtle. What we need for such a game aren''t tons of blood and guts, it''s subversive, subtle messages that really fuck up the players => see Marilyn Manson if you want to know more about this
--------------------------Ghosts crowd the young child's fragile eggshell mind...
And give away T-shirts with the game. You want to make your players look like a cult (again, Marilyn did this well) if you really want to scare governments.
Whoops... duplicate post.

Edited by - Eight on March 30, 2001 8:46:20 AM
Just wanted to bring this topic back on top again...
--------------------------Ghosts crowd the young child's fragile eggshell mind...

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