Comments
There are many ways to get music into your games. If you simply need SOMETHING to be playing in the background, and you don't have a music budget, libraries are good.
The drawback about libraries is that they never add to the interactive nature of the experience, and it takes a really long time to find tracks that "go" together to give your game a strong identity, but they're good for a cheap option.
In the following points, I will briefly explain my own work process and professional approach to creating a single musical track for a client. I will be including some useful tips for effective communication, efficient workflow and creative considerations, as well as detailing the expertise required to take music from just an idea to a commercially acceptable product.
I thought this was very interesting, I like the last bit about what you can choose from. I've been considering hiring a composer but this has definitely made me reconsider my options.