what *games* are everyone working on?
A combat sim featuring the F-100 and other esoteric aircraft. This is for fun, but I may try to market it if it turns out really good...
Just finished a simple 2d game in directx7. Full source code is available on my website. You control an airship trying to destroy a navy ship with your bombs while evading the ship's missiles. Very simple to teach me various aspects of the sdk.
Jerry
Website: http://www.crosswinds.net/~blueorbsoftware/index.html
E-Mail: BlueOrbSoftware@mailcity.com
Edited by - JD on May 10, 2000 7:54:24 AM
Jerry
Website: http://www.crosswinds.net/~blueorbsoftware/index.html
E-Mail: BlueOrbSoftware@mailcity.com
Edited by - JD on May 10, 2000 7:54:24 AM
I''m working on a fairly large RPG. I started this project a long time ago to teach myself better programming in DOS, and didn''t really think it would go anywhere. But I learned a LOT and as I kept thinking of new things to add, two things happened. First, since I''d started without a real plan of what I wanted it to be, my code became pretty sloppy and inefficient. And second, I ran out of memory. ^_^ So I''m redoing it as my first project in C++/DirectX, this time with a full design doc and all sorts of plans drawn out before I write so much as a line of code. Hopefully it will work a little better this time, and I''ll have the basics running in a few months!
-Joe [Ironblayde]
Aeon Software
(website currently down)
-Joe [Ironblayde]
Aeon Software
(website currently down)
"Your superior intellect is no match for our puny weapons!"
I''ve a nice list of things to do. At the moment I''m working up on a clean, small, quick little framework to make getting started on a game project easy. It''s kind of fun:
At that point you''re ready to draw. Sound is set up to work pretty much the same way, and input is based off of an event type structure, you just tell it what to watch for and it tells you when it happens. Fun and easy.
Once that''s done, I am going to finish something I started a year and a half ago. It''s about time it gets done.
And then, I move on to my pet project, an adventure I''ve been working on for months, an epic story...(blah blah blah
) It''s something I''m really excited on, so I''m taking my time with it to make sure it ends up right.
Enough of my blabber. Anyone else?
Jonathan
Framework.Initialize(myMainWindowHandle);
Framework.Video.LoadDefaultDriver();
Renderer = Framework.Video.Get2DInterface();
At that point you''re ready to draw. Sound is set up to work pretty much the same way, and input is based off of an event type structure, you just tell it what to watch for and it tells you when it happens. Fun and easy.
Once that''s done, I am going to finish something I started a year and a half ago. It''s about time it gets done.
And then, I move on to my pet project, an adventure I''ve been working on for months, an epic story...(blah blah blah

Enough of my blabber. Anyone else?
Jonathan
I just finished an online web game "Ballistic Biscuit" Kid''s arcade game, and currently working on a multiplayer chat world game.
Lance(rsnail) Developer and Artist.
Rocketsnail Games - Small Bursts of Imagingation.
http://www.rocketsnail.com/
Lance(rsnail) Developer and Artist.
Rocketsnail Games - Small Bursts of Imagingation.
http://www.rocketsnail.com/
Lance(rsnail) Developer and Artist.Rocketsnail Games - Small Bursts of Imagingation.http://www.rocketsnail.com/
While I am sitting around, waiting for next month to buy a graphics engine (so I can hopefully cut the time required to write something resembling a game) I am practicing object oriented designing by writing a space racing game. I''ll probably start dipping into the engine''s documentation shortly to see how much or how little UI (aka menu control) I need to plan for.
This message thread looks like it would make a great voting pole.
I hope to start development on a Game Developer Kit for Hobby Game Developers. I want to include tools such as Prop Builder, Character/Vehicle Builder, World (Map) Builder, and a C++ library for easy implementation. I want to write something that can produce nice results but doesn''t have the learning curve of the commercial 3D packages.
Information on this project will be posted to www.borngamer.com as it becomes available. I would guess it will be at least 1 month before any content is on the page as our first child was just born on April 26.
I hope to start development on a Game Developer Kit for Hobby Game Developers. I want to include tools such as Prop Builder, Character/Vehicle Builder, World (Map) Builder, and a C++ library for easy implementation. I want to write something that can produce nice results but doesn''t have the learning curve of the commercial 3D packages.
Information on this project will be posted to www.borngamer.com as it becomes available. I would guess it will be at least 1 month before any content is on the page as our first child was just born on April 26.
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