Bring It! Week Two.

posted in A Hobbyist Tale
Published March 03, 2025
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This was a decent week for progress.

Moved to gpu skinning because I felt the lag in debug mode. All better now.
Tried a couple of modern state machines from github and codeProject to maybe improve input handling which was something of a fail.
It just wasn't better than the bitfield system I had going on, so I reverted back.
Moved all my hard coded environment asset loading and scene item placement data to json.
Added in raylib::gui which is actually pretty good. Sorry ImGui. Not this time.
Wrapped it up with some collision detection and a cheezy response. Just something quick to finish off the day.

We'll see what I feel like this next week with the honey-do list growing.
Hopefully enemy units and maybe behavior tree or dig up one of my older state machines that have served well in past projects. Either one really, already have implementations for each, but both are in c#. Tough choice to decide which I prefer to work with.
The success/fail/continue BT way is still 'kinda is a head scratcher but will be nice to revisit.

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