Latest Raylib Activity
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This was a decent week for progress.
Moved to gpu skinning because I felt the lag in debug mode. All better now.
Tried a couple of modern state machines from github and codeProject to maybe improve input handling which was something of a fail.
It just wasn't better than the bitfield system…
Hi everyone! I’m currently working on my master’s thesis, where I’m comparing the SFML, Raylib, and SDL2 libraries in the context of game development. I’d love to hear about your experiences with these libraries. Which one have you used or are you using in your work, and what influenced your choice…
LeftyGuitar said:
Thanks, but I think that is making it more complicated than it needs to be.
That's what you need to do to know if a point is within a circle or outside. If there would be a simpler way, Pythagoras would have figured it out already. : )
But we can optimize the sqrt away by using squar…
Glad it worked! for the long line, you may just need some sort of clear screen/framebuffer or something like that in raylib, sounds like BeginDraw() doesn’t clear the previous frame.
Acosix said:
C libraries are old but useful for 2D games.
True. Much of the C libraries have been matured, even perfected, so no need to “reinvent the wheel”. Many people discover that a lot of frameworks, engines, middleware, and tools have a lot of C at least embedded in the source. Some are …