Doom Game Challenge : þoom

posted in A Hobbyist Tale
Published September 01, 2019
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I see the playing field populating and players taking their turns... :) 

Special thanks for this particular challenge opportunity. Full disclosure, I've actually never played Doom. Which made this first week a research exercise. Sorry JohnC and crew, but wow...I'm put back in anticipation of what may be to come from the quantity of declared participants. So tally-ho, everyone in on the ride. 

I'm going the raycaster route to stay more in key, with an old wolfenstein clone framework from an early gameinstitute.com, Perlin Noise and AI Seminar offerings by Author : JohnDeGoes(12-15 years ago). One of the graphics items Doom brought to the table were textures on the ceiling and floor. A concept my chosen framework is unaware. This go, I'd like to do a proper AI agent type or two. Also on the todo list is a simple sprite animation atlas tool that is feed from targeted screen grab so I can render the art instead of doing pixel art or photo persuasion, but mostly hand packing image sequences is such a chore.

I'd like to open this project up to others. Right now I'm thinking heavy guitar loops for game play. It would be nice to have a sound guy of the programmer persuasion and an ai guy. Lets talk. 

 

...but after kicking the can for more than a while, the flame piddled out. I've had this project collecting dust for a decade and thought it would be a good idea to start from wolfenstein to transition to doom. Then I was umm...whatever, I've done enough 2D...moving onward. 

Here I'm showing the abandoning and rebirth starting with a nice modular wall asset gem from the unity store and a first stab at some licks. Makes me happy. 

 

 

5 likes 5 comments

Comments

Rutin

?

September 08, 2019 06:51 PM
NubDevice

oh I know that one :)

dude...I'm in scattered pieces over here. My easy(ish) idea was poo-poo'ed as a already made approach I'm suspecting, the Unity idea is real pretty and even easier path. A couple days ago, I had the itch to play with ogl and was reminiscing with opengl-tutorial.org. One of my favorites and kicking around a couple of ideas. (of sort) I've never actually implemented bsp sorter, so...  

September 08, 2019 07:27 PM
lawnjelly

Looking fantastic Goliath! :D

September 20, 2019 07:59 AM
NubDevice

Found an old gem from where this hobby of mine all started with MrGameMaker. It's funny the things you miss that were there the entire time. I'm turning out to be more of a spectator it appears now, but the spirit of the challenge is doing it's job by requiring me to do new things, research deeper and try. Actually, I wanted to say at some point that you've been a huge positive influence with your recent moves. Skinning, IK, 3D painting and animation have always fascinated me. My heads been in the Collada format for a few days now because I'm an ogl fanboy and I want to get my hands on raw skinning/animation data without assimp or worse... The video above was a shameless dump to get a couple of real instrument notes out to the wild, so if you said, "sounds fantastic" :D:D :D 

September 20, 2019 11:56 AM
NubDevice

A bit of a fail this time, but on the side started a new framework, built a collada importer that makes me happy, (no more assimp bloat) I've had my fill of software rendering...I miss triangles :) 

Things I discovered:

October 18, 2019 02:12 PM
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