A Hobbyist Tale

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Seattle, WA USA
82 comments
13 entries
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NubDevice
November 04, 2019
NubDevice : Under The Covers
Huh, that's 'kinda neat moments...

When you start over from scratch, design aspects become more important. I can't help what I have yet to discover but for the first of I suspect to be many, a happy moment.

Mouse input ponder.

The usual choice is to constantly redirect the mouse curs…

3,595 views
NubDevice
September 01, 2019
Doom Game Challenge : þoom

I see the playing field populating and players taking their turns...  

Special thanks for this particular challenge opportunity. Full disclosure, I've actually never played Doom. Which made this first week a research exercise. Sorry JohnC and crew, but wow...I'm put back in anticipation of w…

6,812 views
NubDevice
May 16, 2019
GC : Explosive Balls (game play)

Continued adventures with the oneLoneCoder pixelGameEngine (youtube). 

With the current game challenge, time has started to arc over and on the surface, I'm not looking all that great. Under the hood though, things are playing well with each other. I have most all of my render system in plac…

7,437 views
NubDevice
May 03, 2019
GC : Explosive Balls (game state)

In order to stay out of trouble, I'm going back to work.  

Previous Blog Entry for this game challenge round.

Today's topic is my drop in game state manager system for moving between game screens such as an introduction sequence, main menu hierarchy, game play and first say on app termi…

5,103 views
NubDevice
April 20, 2019
Side Scrolling Game Challenge : Explosive Balls

This is of yet a place holder blog entry which I intend to edit as I progress. This go around I'll be using the software pixel plotter I mentioned in a previous blog entry. At this time of writing, all I have is my napkin design concept, which I think I really have something here.... you know...…

6,077 views
NubDevice
April 10, 2019
GameDev Challenges - Swinging back around

Took an active break with the challenges but happily watched this last year. Pretty cool what's happening in this space on the site and curious now about the challenge fork that has recently appeared. Lots of good things happening on gamedev.net - hope to meet more new people that share the same…

4,843 views
NubDevice
December 12, 2017
GameDev Challenges - January 2018 (Missile Command)

This challenge was a good run because of

  • Implementing coroutine with IEnumerator and yield return
  • Simple Dictionary based texture manager
  • Basic Particle Engine
  • Ripped GameStateMachine from previous monogame project (joust)
  • had fun making flare particles
  • Did…
3,511 views
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NubDevice
November 25, 2017
GameDev Challenges - November 2017 (Pong)

This months challenge was a fun distraction.  Interesting features in this source upload include

  • modern opengl basic framework
  • freetype implementation
  • AVI loader for intro screen
  • Stack based game state
  • experimented with raw input 
  • experimented with c++11 sm…
2,357 views
NubDevice
February 28, 2017
Dragon Attempt

So recently, some dude in the forum was talking about being told dragons cause a technical problem in a games setting. Well, I'm setting out to find out what the real story is. For now...satisfying my artistic side with a mostly finished bust and starting blocking the body...

day 2

 

day3

quickie …

2,343 views
NubDevice
February 21, 2017
Female Character Upgrade

Experimenting with the 3D side of Monogame.

Animation skinning was fairly easy.

I was actually surprised because almost anything exported from Blender turns to failure except going to Unity.

The FBX importers in the content pipeline are good. More on that later.

Today I show one of the main character u…

2,688 views
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