Dragon Attempt

posted in A Hobbyist Tale
Published February 28, 2017
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So recently, some dude in the forum was talking about being told dragons cause a technical problem in a games setting. Well, I'm setting out to find out what the real story is. For now...satisfying my artistic side with a mostly finished bust and starting blocking the body...

day 2
dragonBlocking_022717.jpg

day3

dragonBlocking_030117.jpg

quickie 10 minute wing test rigging...oh yeah...it's gonna' be a tail slapper...moving on

dragon_wingTest.jpg

day 4-5

Hit an export snag from blender...typical. Sorted now...it's difficult to get the right settings that play nice between tools. Here is a short clip of the assets in Monogame. Moving to texture and animation.

day...umm...not sure anymore. UV's laid, starting paint.

dragon_beginPaint.jpg

Finished Texture on main body

dragon_textured.jpg


And finally the asset working in game. This last video is a stub of the main menu screen.

5 likes 7 comments

Comments

jbadams

Honestly, given the disconnect between Kenneth's claimed credentials and the actual reality, along with his overt racism, anyone who told him that was probably just politely fobbing him off.

I have heard that dragons can be tricky to animate in a satisfying way, but obviously, that's something multiple games have managed to deal with successfully. The other area I've heard of difficulty with was making mountable/rideable dragons in a satisfying way, but it was around a decade ago I heard that and it may or may not still be considered difficult.

The head is looking good! :)

February 28, 2017 09:57 AM
lawnjelly

I agree the head looks very good! :) The wing bones remind me of a bat I had to make recently. I'm not a very good artist and it took quite a bit of tweaking with the polys of the wing and weightings to get the wing to animate / skin correctly.

February 28, 2017 01:10 PM
Navyman

Looking good!

March 01, 2017 03:45 PM
Navyman

Ah, your still adding to this post. I like the shape.

March 01, 2017 08:42 PM
NubDevice
Thanks for the return visit. Now that's cool. Yeah, playing hookie from work today. Touched the dragon a little. Lawnjelly has got me thinking about wing animation coming up. Monogame has a hard limit of 72 bones and I was counting them earlier. Just enough for a decent FK rig. Never figured out how to bake away IK bones from blender. Probably do some wing experiments before fully completing this model. You too Jason...thanks for the interaction.
March 01, 2017 10:22 PM
jbadams
Also didn't realise you were editing more in, nice progress! So you're using Blender?
March 02, 2017 05:17 AM
NubDevice

Yes. I don't know why, but I really like that piece of freeware.

Oh, and Monogame is bad ass...

March 02, 2017 02:33 PM
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