Experimenting with the 3D side of Monogame.
Animation skinning was fairly easy.
I was actually surprised because almost anything exported from Blender turns to failure except going to Unity.
The FBX importers in the content pipeline are good. More on that later.
Today I show one of the main character upgrades.
I'm torn between this look(left) and the older cartoon style(right), but leaning toward the new.
well, I'm a bit confused because the one on the left seems to be a bit more cartoony. On another note the one on the right seems famished, sorry to say. I'd go with the new one personally.