This challenge was a good run because of
- Implementing coroutine with IEnumerator and yield return
- Simple Dictionary based texture manager
- Basic Particle Engine
- Ripped GameStateMachine from previous monogame project (joust)
- had fun making flare particles
- Did I mention, it's not cool unless it has lightning bolts
- browsed current scifi google images...nice...inspired.
Source : MarkK_LightningCommand.zip
Good job so far, You have time to improve it again if you want.