I've worked out the initial artwork for my "Snake" clone, and it doesn't look at all how I imagine it in my head. ? But that's okay for now -- it puts me in a place where I can get to work coding the game play, and seeing how it looks on the screen.
I drew the snake body segments in Photoshop while looking at a picture of a garter snake (we have plenty of those in the country-side here in Manitoba). The "shrub" barrier is just green with a grain filter and emboss border. The apple is hand-drawn. The grass comes from a texture website.
A good portion of my day yesterday was just going around looking at various sources for music, fonts, and textures. These are some of my go-to's:
- For "The Garden of Eating", I'll be using several pieces of music from the "African" genre over on incompetech.com. Kevin MacLeod has a ton of great music for games, Youtube content, etc.
- There are lots of great free textures over at goodtextures.com. Their "Seamless Textures" category is particularly good for tiling.
- And lots of great free fonts over at fontsquirrel.com. I used a font named "Flavors" for the title screen, and will probably be using "Source Sans Pro" for the user interface.
These three sites in particular avoid loading your browser up with popups and other obscene behaviour that makes you want to throw your computer out the window. ?
So far, the actual game is just a splash screen with the "At the Shore" music playing. Time to get to work on the actual game play!