Today was going to be sort of a mental rest day for me. I was going to "let the chips out." However I found myself opening up the engine again anyway. I felt more ready for this today than I did yesterday.
I had set these resets and reward algorithms like, last week and somehow, even after looking a…
Worked on A.I. and battle algorithms for the final boss fight. Got a call about something from two jobs ago and dealt with that. Also had to deal with a spider appearing, not sure what kind it was but it looked like a recluse maybe. Overall, not the most productive day but I battled on and kept wor…
DEV LOG 6/20/21
So one thing I noticed today was that, all the time I originally spent at the start, adding the script/dialogue I wrote for all of the characters and NPC's? That was all done at the wrong time. I mean, it wasn't a "waste of time" exactly, but it didn't push the game towards a "…
DEVLOG 6/19/21
The bugs were really persistent today. I had to go in to every location and manually put in something to trigger text refreshing on the spot which ended up not even working even though it works in battles, which it didn't use to and I'm not sure why it started too. Secondary upg…
Today I was a bit lost at first. I had to do other stuff for the past couple of days so I was a little late on working on the game. However I managed to fix up a lot of battle stuff, get certain things right, test out a bunch of stuff, etc. Finding one bug took me over an hour, though. But once I f…
Today was a weird day for my development. There were some bugs that pushed me off course. There were things I hadn't noticed while implementing the events that I had to go back and fix. A lot of little things that are easy to miss but take a long time to adjust.
-Checked sales
-Added Gigabyte display…
Worked on story progression. I took the game out of "gold status" as I expanded one of the story events and then I also put it back to "gold status" as I strung the fleshed out event back together.
-Lethal battles now have to be unlocked by story progression (which was the plan in the first place)
-s…
Devlog 6/7/21
-Got battle transitions to and from the battle scene working properly.
-Fixed up all of the text in battles (I hope) except for some weird damage representations that claim twice the actual damage is being dealt for some reason.
-Made sure that the implant can be safely depleted and jui…
-Got some bugs out
-Edited some text
-fixed a couple things
-worked on getting all of the combat working properly.
My plan today was to get the economy worked out. Players don't level up through gaining experience, they buy all of their power ups. Players can buy upgrades for their weapons, armor, impl…