Devlog 6/7/21
-Got battle transitions to and from the battle scene working properly.
-Fixed up all of the text in battles (I hope) except for some weird damage representations that claim twice the actual damage is being dealt for some reason.
-Made sure that the implant can be safely depleted and juiced, and the switches are set to turn it on and off properly.
-Made some notes on Hoverboard use.
Next is to:
-Spend time implementing all of the upgrades into the game. Will take some work to complete but will create the progression system.
-Find a suave way to let the players know that they need to buy upgrades in order to "level up."