​Dev Log 7.17.21

Published July 18, 2021
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​Dev Log 7.17.21


I have been editing combat today. While going through the battle algorithms and changing the chances of certain attacks to land their effects I find myself wishing I could expedite the process with some kind of common event or prefabs but no matter how much I think about it, it seems like there are too many independent factors at play. There is no common denominator to place the multiple, very similar functions into one prefab to call on for every attack sequence. Which means I have to meticulously edit every single individual line of combat which is time consuming and annoying. Perhaps a real programmer would have been able to find a common denominator that I did not?


> Adjusted combat balance, changed chances for arm and leg focused attacks to activate special effects.

> Busy work, editing buttons to make them easier for the mind to separate and process.

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