Augmented Future Text RPG

Explore an old school fantasy style world with shiny new implants and augments. Defeat corrupted monsters and survive while discovering new secrets.
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38 entries
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augfuturetg
August 13, 2021
Dev Log 8/12/21

Dev Log 8/12/21

I did it! After tons of trial and error I finally found a way to make buttons have visual effects when hovered over and the button still does it's function and it seems bug free! It took like 3 days of constant trial and error T_T Why is it that the littlest things end up being so co…

6,542 views
augfuturetg
August 10, 2021
Dev Log 8/9/21

​This is what I checked off of my list today:

X - Do a forced loss battle at the event outside of the first time at the Inn and take the numbers out of the dialogue question selections.

X - The Health Clinic doesn't actually have it's function yet.
 

X - Put cooldowns when the player leaves an are…

5,870 views
augfuturetg
August 08, 2021
​Dev Log 8/7/21


It seems that I have all of the battle mechanics firmly in place now. At this point I'll mostly be testing. The testing won't be for polish yet, it is to catch bugs, make sure everything is working smoothly, to see what kinds of design decisions I can change, how much can I reasonably add, what sho…

3,231 views
augfuturetg
August 07, 2021
​Dev Log 8/6/21

​Dev Log 8/6/21

Working on implementing items has actually been quite a task. I ended up doing a couple other things while implementing the items into battles because it was such am overwhelming task. For example, I got all of the armor upgrades in and added the dialogue for the Mage, Thunder to giv…

3,233 views
augfuturetg
July 19, 2021
Dev Log 7.18.21

>For some reason Travel Event buttons were off place. Fixed.

>Did the same for Hoverboard Travel Events.

> All merc functions are now in the game. 

> Half of today's session was about finding a way to stop the skip button from freezing the text display if used too quickly upon the loa…

21,031 views
augfuturetg
July 18, 2021
​Dev Log 7.17.21

​Dev Log 7.17.21


I have been editing combat today. While going through the battle algorithms and changing the chances of certain attacks to land their effects I find myself wishing I could expedite the process with some kind of common event or prefabs but no matter how much I think about it, it seem…

4,778 views
augfuturetg
July 16, 2021
​Dev Log 7.15.21.

​Dev Log 7.15.21.


>Renamed Ranulf to Thunder so now it's [Mage Thunder] the Priest instead of [Mage Ranulf] the Priest. Had to go change his name in all instances of it's appearance.

>Fixed some buttons and some label transitions.

>Fixed some text.

>Added in rez packs known as "Juice Packs"…

5,064 views
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augfuturetg
July 14, 2021
​Dev Log 7.13.21.

​Dev Log 7.13.21.


> Changed the weapon shop. Changed from buying 3 levels of each weapon to simply being able to buy the weapons. It was not fully implemented before but with the change, I added all the weapons to be purchase-able and fully implemented it. Now all I have to do is figure out the p…

5,309 views
augfuturetg
July 13, 2021
Dev Log 7/12/21

Dev Log 7/12/21

>Implemented apartment with sleep function and levitation bed

>Deleted some unnecessary stuff

>Implemented skill review section

-Pictures are kind of underwhelming, seeing all the pieces together looks much better. 

This is the skill review options for the Grimoire with o…
5,311 views
augfuturetg
July 12, 2021
​Dev Log 7 - 11 - 21

Grinded out a lot of work today. This specific task (getting ALL of the dialogue into better, more professional and presentable shape) feels somewhat overwhelming. I am not at a point in it where I can declare it any kind of a progress update towards the completed game even though a lot of time and…

5,447 views
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