-Finished stitching all of the upgrades in to the game, made the events and implemented them. This includes:
- The upgrade progressions.
- All of the labels and text transitions, event transitions, choice buttons, organizational placement in the script, etc.
-The conditionals for checking for gigabytes (money) and reducing the amount in the players inventory.
-designy stuff
Next I should:
- Test all of the progressions to make sure they work smoothly.
-Test all of the progressions and see how long it takes to level up, then edit it however it needs to be best.
-Change the introduction to a more interactive, exciting experience.
-test play, test play, test play, test play.